Game "unpauses" after a Crash-Bug-Report is send


_midnightrain_
  • Version: PC/MAC/Linux Fixed

While dealing with this issue I noticed another bug.

After I experienced another of those crashes I just decided to update my bug report and add another screenshot. Therefore I left the crashed Game "run" in the background to take a screenshot. Afterwards I edited my post (spelling, grammer, etc. english is not my native language so it can take a minute or two) without closing the game. When I went back into the game to close and restart I just realized that I just died (the dying massage was just right in front of the crash-screen). I was so dazzled about that, that I just clicked ok and restarted without doing a screenshot / saving the log. And well... yeah I really died - so the savegame is gone. After checking my older screenshot which I made for that crash report in this I realized this:

Game_Unpause.thumb.png.962af6815e5ebb1bcb091f2dcf8b0fce.png

So I think it also unpaused the first time I did this but I just didn't notice since I did not die.

I don't know if this happens with other Crashes too or only with the attack the Masked-Pig-Crash I experienced.


Steps to Reproduce
Not completly sure about that but at least: 1. Get your Game crashed by attacking the Masked Pig (might work with other crashes too) 2. Use the In-Game-Feature to send a Bug Report 3. Wait until your character dies

Status: Fixed

This issue has been fixed in either a future version or updated in a previous version.


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User Feedback


A developer has marked this issue as fixed. This means that the issue has been addressed in the current development build and will likely be in the next update.
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I hit the "Report Bug" button when it happened - does that upload the logs? This happened like, ten games ago, in a Wickerbottom Shipwrecked save just as I turned on the Boat Lamp. Crash, error overlay, quick death by the night monster right after.

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