I don't know if this is the correct place to post this issue because it may just be an issue on my end, but ever since the update don't starve hasn't been launching on steam. When I try to launch it a blank window will pop up and then instantly disappear. I've tried verifying the cache, reinstalling, and running as administrator and so far none of them have worked. I don't recall doing anything that would have caused this before the update and I've been stumped on how to fix it. If this is a bug and not a problem on my end then I hope this helps. Thanks!
Here is the log in case that helps:
[00:00:01]:
System Memory:
Memory Load: 43%
Available Physical Memory: 4553m/8130m
Available Page File: 11915m/16322m
Available Virtual Memory: 3918m/4095m
Available Extended Virtual Memory: 0m
[00:00:01]:
Process Memory:
Peak Working Set Size: 35m
Working Set Size: 35m
Quota Peak Page Pool Usage: 302k
Quota Page Pool Usage: 280k
Quota Peak Non Paged Pool Usage:24k
Quota Non Paged Pool Usage: 23k
Page File Usage: 11m
Peak Page File Usage: 11m
[00:00:01]: Starting up
[00:00:01]: Don't Starve: 303992 WIN32_STEAM
Build Date: 627
[00:00:01]: SteamID: 76561198111555583
[00:00:01]: THREAD - started 'GAClient' (6040)
[00:00:01]: HttpClient::ClientThread::Main()
[00:00:01]: SteamApps()->BIsSubscribedApp( 282470 ) -- Subscribed!
[00:00:01]: SteamApps()->BIsDlcInstalled( 282470 ) -- Installed!
[00:00:01]: SteamApps()->BIsSubscribedApp( 393010 ) -- Subscribed!
[00:00:01]: SteamApps()->BIsDlcInstalled( 393010 ) -- Installed!
[00:00:01]: SteamApps()->BIsSubscribedApp( 712640 ) -- Subscribed!
[00:00:01]: SteamApps()->BIsDlcInstalled( 712640 ) -- Installed!
[00:00:01]: Cloud enabled: true
[00:00:01]: Enabled app: true Enabled account: true
[00:00:01]: Num files: 26
[00:00:01]: Quota used: 4.512 Mbytes / 200.000 Mbytes
[00:00:01]: HardwareStats:
OS
name Microsoft Windows 8.1
version 6.3.9600
architecture 64-bit
platformSpecific SP 0.0
CPU
numCores 2
features SSE,SSE2,SSE3,SSSE3,SSE41,SSE42,AVX
name Intel(R) Core(TM) i3-4350 CPU @ 3.60GHz
manufacturer GenuineIntel
clockSpeed 3600
RAM
megsOfRam 8192
GPU
name NVIDIA GeForce GTX 750 Ti
driverDate 20190111000000.000000-000
megsOfRam 2048
refreshRate 60
videoModeDescription 1600 x 900 x 4294967296 colors
driverVersion 25.21.14.1771
[00:00:01]: cGame::InitializeOnMainThread
[00:00:01]: WindowManager::Initialize
[00:00:01]: RestoreWindowPosition
[00:00:01]: Saved Client Pos (243 x 39)
[00:00:01]: Adjusted Window Pos (235 x 8)
[00:00:01]: EnsureWindowOnScreen
[00:00:01]: All good.
[00:00:01]: GLInfo
[00:00:01]: ~~~~~~
[00:00:01]: THREAD - started 'WindowsInputManager' (6484)
[00:00:01]: GL_VENDOR: Google Inc.
[00:00:01]: GL_RENDERER: ANGLE (NVIDIA GeForce GTX 750 Ti)
[00:00:01]: GL_VERSION: OpenGL ES 2.0 (ANGLE 1.0.0.2249)
[00:00:01]: GL_SHADING_LANGUAGE_VERSION: OpenGL ES GLSL ES 1.00 (ANGLE 1.0.0.2249)
[00:00:01]: OpenGL extensions (19, 19):
[00:00:01]: GL_ANGLE_depth_texture
[00:00:01]: GL_ANGLE_framebuffer_blit
[00:00:01]: GL_ANGLE_framebuffer_multisample
[00:00:01]: GL_ANGLE_instanced_arrays
[00:00:01]: GL_ANGLE_pack_reverse_row_order
[00:00:01]: GL_ANGLE_texture_compression_dxt3
[00:00:01]: GL_ANGLE_texture_compression_dxt5
[00:00:01]: GL_ANGLE_texture_usage
[00:00:01]: GL_ANGLE_translated_shader_source
[00:00:01]: GL_EXT_read_format_bgra
[00:00:01]: GL_EXT_robustness
[00:00:01]: GL_EXT_texture_compression_dxt1
[00:00:01]: GL_EXT_texture_format_BGRA8888
[00:00:01]: GL_EXT_texture_storage
[00:00:01]: GL_OES_get_program_binary
[00:00:01]: GL_OES_packed_depth_stencil
[00:00:01]: GL_OES_rgb8_rgba8
[00:00:01]: GL_OES_standard_derivatives
[00:00:01]: GL_OES_texture_npot
[00:00:01]: GL_MAX_TEXTURE_SIZE = 16384
[00:00:01]: GL_MAX_TEXTURE_IMAGE_UNITS = 16
[00:00:01]: GL_MAX_RENDERBUFFER_SIZE = 16384
[00:00:01]: GL_MAX_VIEWPORT_DIMS = 16384, 16384
[00:00:01]: GL_MAX_VARYING_VECTORS = 10
[00:00:01]: GL_MAX_VERTEX_ATTRIBS = 16
[00:00:01]: GL_MAX_VERTEX_UNIFORM_VECTORS = 254
[00:00:01]: GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS = 4
[00:00:01]: GL_MAX_FRAGMENT_UNIFORM_VECTORS = 221
[00:00:01]: 4 compressed texture formats
[00:00:01]: texture format 0x83f0
[00:00:01]: texture format 0x83f1
[00:00:01]: texture format 0x83f2
[00:00:01]: texture format 0x83f3
[00:00:01]: FMOD VERSION: 00044464 (00044464)
[00:00:02]: cDontStarveGame::DoGameSpecificInitialize()
[00:00:02]: cGame::StartPlaying
Unfortunately I can't remember doing anything that would have caused this.
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