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Craters (prefab meteor_impact) shift oddly when moving around them


rezecib
  • Version: PC/MAC/Linux Pending

When moving around a meteor impact, such as the ones near the Iron Hulk (ancient robot things), they seem to slide over the ground slightly.

This is fixed by setting their anim orientation to OnGround:

inst.AnimState:SetOrientation(ANIM_ORIENTATION.OnGround)

They might need some further adjustment after this (perhaps rotation or something).


Steps to Reproduce
c_gonext('meteor_impact') Move around

Status: Pending

This issue has not been confirmed by a developer yet.


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