Jump to content

Craters (prefab meteor_impact) shift oddly when moving around them


rezecib
  • Version: PC/MAC/Linux Pending

When moving around a meteor impact, such as the ones near the Iron Hulk (ancient robot things), they seem to slide over the ground slightly.

This is fixed by setting their anim orientation to OnGround:

inst.AnimState:SetOrientation(ANIM_ORIENTATION.OnGround)

They might need some further adjustment after this (perhaps rotation or something).


Steps to Reproduce
c_gonext('meteor_impact') Move around
  • Thanks 1



User Feedback


There are no comments to display.



Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

×
  • Create New...