When moving around a meteor impact, such as the ones near the Iron Hulk (ancient robot things), they seem to slide over the ground slightly.
This is fixed by setting their anim orientation to OnGround:
inst.AnimState:SetOrientation(ANIM_ORIENTATION.OnGround)
They might need some further adjustment after this (perhaps rotation or something).
Steps to Reproduce
c_gonext('meteor_impact') Move around
c_gonext('meteor_impact') Move around
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