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Broken clockwork piles loot table not functioning correctly.

  • Version: PC/MAC/Linux Fixed

In the chessjunk lua file there is this loot table:

    inst.components.lootdropper:SetLoot({"trinket_6"}) -- frazzled wires
    inst.components.lootdropper:AddRandomLoot("trinket_6"  , 0.55)
    inst.components.lootdropper:AddRandomLoot("gears"     , 0.25)
    inst.components.lootdropper:AddRandomLoot("trinket_1" , 0.25) -- marbles
    inst.components.lootdropper:AddRandomLoot("redgem"    , 0.05)
    inst.components.lootdropper:AddRandomLoot("greengem"  , 0.05)
    inst.components.lootdropper:AddRandomLoot("yellowgem" , 0.05)
    inst.components.lootdropper:AddRandomLoot("purplegem" , 0.05)
    inst.components.lootdropper:AddRandomLoot("orangegem" , 0.05)
    if GetWorld() and GetWorld():IsCave() and GetWorld().topology.level_number == 2 then  -- ruins
        inst.components.lootdropper:AddRandomLoot("thulecite" , 0.01)

However broken clockwork piles only drop the guaranteed frazzled wires. None of the other items on this loot table actually drop. So if you break a total of 100 broken clockwork piles you will get exactly 100 frazzled wires and nothing else.

Steps to Reproduce
1: Break broken clockwork piles.
  • Like 2

User Feedback

A developer has marked this issue as fixed. This means that the issue has been addressed in the current development build and will likely be in the next update.

yeah i figured it was just my bad luck but i definitely have this bug too, on a old world with interior beta installed. Not sure if it was because of the interior beta or not.

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I changed how the loot tables work on this.. just to be sure it was working properly. 

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