In the chessjunk lua file there is this loot table:
inst:AddComponent("lootdropper")
inst.components.lootdropper:SetLoot({"trinket_6"}) -- frazzled wires
inst.components.lootdropper:AddRandomLoot("trinket_6" , 0.55)
inst.components.lootdropper:AddRandomLoot("gears" , 0.25)
inst.components.lootdropper:AddRandomLoot("trinket_1" , 0.25) -- marbles
inst.components.lootdropper:AddRandomLoot("redgem" , 0.05)
inst.components.lootdropper:AddRandomLoot("greengem" , 0.05)
inst.components.lootdropper:AddRandomLoot("yellowgem" , 0.05)
inst.components.lootdropper:AddRandomLoot("purplegem" , 0.05)
inst.components.lootdropper:AddRandomLoot("orangegem" , 0.05)
if GetWorld() and GetWorld():IsCave() and GetWorld().topology.level_number == 2 then -- ruins
inst.components.lootdropper:AddRandomLoot("thulecite" , 0.01)
However broken clockwork piles only drop the guaranteed frazzled wires. None of the other items on this loot table actually drop. So if you break a total of 100 broken clockwork piles you will get exactly 100 frazzled wires and nothing else.
1: Break broken clockwork piles.
- 2
A developer has marked this issue as fixed. This means that the issue has been addressed in the current development build and will likely be in the next update.
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