World crashes when starting it

  • Version: PC/MAC/Linux Fixed

C:/Program Files (x86)/Ste
scripts/mainfunctions.lua(865,1) LUA ERROR stack traceback:
        C:/Program Files (x86)/Steam/steamapps/common/dont_starve/data/scripts/mainfunctions.lua(865,1)    
scripts/mainfunctions.lua(866,1) ...common/dont_starve/data/scripts/components/armor.lua:25: attempt to perform arithmetic on field 'condition' (a nil value)
LUA ERROR stack traceback:
    C:/Program Files (x86)/Steam/steamapps/common/dont_starve/data/scripts/components/armor.lua:25 in (method) GetPercent (Lua) <24-26>
    C:/Program Files (x86)/Steam/steamapps/common/dont_starve/data/scripts/widgets/itemtile.lua:198 in (field) _ctor (Lua) <8-201>
    C:/Program Files (x86)/Steam/steamapps/common/dont_starve/data/scripts/class.lua:98 in (upvalue) ItemTile (Lua) <94-101>
    C:/Program Files (x86)/Steam/steamapps/common/dont_starve/data/scripts/widgets/inventorybar.lua:164 in (method) Rebuild (Lua) <125-279>
    C:/Program Files (x86)/Steam/steamapps/common/dont_starve/data/scripts/widgets/inventorybar.lua:298 in (method) OnUpdate (Lua) <281-363>
    C:/Program Files (x86)/Steam/steamapps/common/dont_starve/data/scripts/frontend.lua:539 in (method) Update (Lua) <422-559>
    C:/Program Files (x86)/Steam/steamapps/common/dont_starve/data/scripts/update.lua:46 in () ? (Lua) <3-50>
scripts/frontend.lua(739,1) SCRIPT ERROR! Showing error screen    
scripts/prefabs/shelf.lua(297,1) LOCKED    1    
scripts/prefabs/shelf.lua(297,1) LOCKED    1    
scripts/entityscript.lua(145,1) THIS ENTITY DID NOT HAVE A TRANSFORM..YET    minimap    
An attempt was made to set a low pass filter on category (set_sfx/set_ambience), which could not be found.
CURL ERROR: couldn't connect to host at
QueryServerComplete no callback
HttpClientWriteCallback (0x07817EBA, 1, 133, 0x079FF664)
HttpClientWriteCallback READ 133 (133 total)
QueryServerComplete no callback


World: porkland_4_dlc_porkland

Steps to Reproduce
I have no clue

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A developer has marked this issue as fixed. This means that the issue has been addressed in the current development build and will likely be in the next update.
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