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Pig citizen item durabilityzero value crash

  • Version: PC/MAC/Linux Fixed

If a guard lives long enough to attack 101 times it crashes the game. This presumably works with builders with how their hammers work. Will test that next.

Clip included of the crash in action



Steps to Reproduce
Let a guard attack with his halberd 101 times, watch the game crash.

User Feedback

A developer has marked this issue as fixed. This means that the issue has been addressed in the current development build and will likely be in the next update.

Mechanics function differently and do not use durability on their hammers so they don't cause this crash. However, mechanics in long games begin to drop hammers when they are spawned out of their home.



My stream and I theorize that this has something to do with an inventory overflow issue. Basically, some event is causing them to create a new hammer when they leave their house, and in a long enough game this fills their inventory, so the new hammer is immediately dropped when they spawn. Further more, in games that go long, if you kill a mechanic who has survived since the beginning they will drop 14 or so hammers (I haven't seen more dropped yet, but that was only around day 50 that they begin to drop 14). 

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Just out of curiosity, how did you go about fixing the durability crash with guards? Do they no longer use durability on their weapons?

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