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Werebeaver transformation bug (data.corps)


Cunning fox
  • Pending

scripts/prefabs/woodie.lua
line 546
 

if inst.isbeavermode:value() and not (data and data.corps) then
		inst.components.skinner:SetSkinMode("ghost_werebeaver_skin")
end

But it must be
 

if inst.isbeavermode:value() and not (data and data.corpse) then
		inst.components.skinner:SetSkinMode("ghost_werebeaver_skin")
end
data.corps -> data.corpse

 


Steps to Reproduce
Found out while making a mod for Forged forge



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