Line 88 in wendy.lua
if TheNet:GetServerGameMode() == "quagmire" then inst:AddTag("quagmire_grillmaster") inst:AddTag("quagmire_shopper") else inst:AddComponent("pethealthbar") end
Should be changed to something like
local gamemode = TheNet:GetServerGameMode() if gamemode == "quagmire" or then inst:AddTag("quagmire_grillmaster") inst:AddTag("quagmire_shopper") elseif gamemode ~= "lavaarena" then inst:AddComponent("pethealthbar") end
And function OnClientPetSkinChanged (line 61) should check for this component
local function OnClientPetSkinChanged(inst) if inst.HUD ~= nil and inst.HUD.wendyflowerover ~= nil and inst.components.pethealthbar then local skinname = TheInventory:LookupSkinname( inst.components.pethealthbar._petskin:value() ) inst.HUD.wendyflowerover:SetSkin( skinname ) end end
Steps to Reproduce
1. Enable the Gorge game mode 2. Pick Wendy
1. Enable the Gorge game mode 2. Pick Wendy
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2
A developer has marked this issue as fixed. This means that the issue has been addressed in the current development build and will likely be in the next update.
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