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Unwrapped items should have check for ground valid

  • Fixed

For example, Deconstruction Staff use this function as a check:


local function CheckSpawnedLoot(loot)
    if loot.components.inventoryitem == nil or not loot.components.inventoryitem:IsHeld() then
        local x, y, z = loot.Transform:GetWorldPosition()
        if not loot:IsOnValidGround() or TheWorld.Map:IsPointNearHole(Vector3(x, 0, z)) then
            SpawnPrefab("splash_ocean").Transform:SetPosition(x, y, z)
            if loot:HasTag("irreplaceable") then
                loot.Transform:SetPosition(FindSafeSpawnLocation(x, y, z))


Steps to Reproduce
Wrap something with bundling/gift wrap. Unwrap it near of the edge of the world.
  • Like 1
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A developer has marked this issue as fixed. This means that the issue has been addressed in the current development build and will likely be in the next update.

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