Jump to content

Spawning structures on dedicated server causes lag and corrupted save files


SeventhRat
  • Fixed

When I set up a test server on my own computer using the Steam client and type c_give() to give a prefab that can't be stored in the inventory, the game starts to lag. The first few times the server eventually crashed and the save files were corrupted. I tried it again now. It lagged again, but server didn't crash. I reconnected and it still lagged. I shut it down with c_shutdown() and restarted. This was in the log:

[00:00:06]: [string "scripts/saveindex.lua"]:264: Corrupt Save file [session/73B631138D620AE0/0000000006]

Sounds similar to this issue.

It's not that big of a deal because c_give() isn't supposed to be used with placeable prefabs, but I've been able to spawn pig houses and rabbit houses that way when hosting a game.

Specs:
i5 4670K @4,1GHz
8GB RAM
GTX 960
Windows 8.1


Steps to Reproduce
Connect to a dedicated server and type c_give("pighouse").



User Feedback


A developer has marked this issue as fixed. This means that the issue has been addressed in the current development build and will likely be in the next update.


Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

×
  • Create New...