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Spawning structures on dedicated server causes lag and corrupted save files

  • Fixed

When I set up a test server on my own computer using the Steam client and type c_give() to give a prefab that can't be stored in the inventory, the game starts to lag. The first few times the server eventually crashed and the save files were corrupted. I tried it again now. It lagged again, but server didn't crash. I reconnected and it still lagged. I shut it down with c_shutdown() and restarted. This was in the log:

[00:00:06]: [string "scripts/saveindex.lua"]:264: Corrupt Save file [session/73B631138D620AE0/0000000006]

Sounds similar to this issue.

It's not that big of a deal because c_give() isn't supposed to be used with placeable prefabs, but I've been able to spawn pig houses and rabbit houses that way when hosting a game.

i5 4670K @4,1GHz
GTX 960
Windows 8.1

Steps to Reproduce
Connect to a dedicated server and type c_give("pighouse").
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A developer has marked this issue as fixed. This means that the issue has been addressed in the current development build and will likely be in the next update.

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