Some critter sound effects, such as when ewelets stand on their hind legs and swing their front legs in the air, are not affected by volume settings. I am unsure whether this includes default animations, or only those specific to pets with a dominant trait. I observed this bug with a crafty ewelet.
Steps to Reproduce
Get a pet critter. Set all volume settings to 0. Be sure to keep your pet fed -- the hungry animation doesn't exhibit the buggy behaviour. Wait and listen.
Get a pet critter. Set all volume settings to 0. Be sure to keep your pet fed -- the hungry animation doesn't exhibit the buggy behaviour. Wait and listen.
A developer has marked this issue as fixed. This means that the issue has been addressed in the current development build and will likely be in the next update.
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