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Slurtle Mound Save/Load Issue & Attack Priority


lakhnish
  • Pending

Slurlte Mounds can either have one or two mobs/childrenĀ in it. However, whenever a world is reloaded (server shuts down and then is restarted), that number can change, meaning that Slurtle Mounds that had a max children of two mobs can turn into Mounds with only one child in it.

Also, the Slurtle Mound haveĀ an attack priority equal to that of a hostile mob, which causes a lot of accidental attacks. Is it possible to have it be a click-to-attack priority, like Chester and Glommer, to prevent accidentally hitting it?

Before a reload (has two children):

before.gif.489d95fc7745385cf176016e8d70c

After a reload (only 1 child):

after.gif.28ff6a7dbe58c75ecf9331e0027d3f


Steps to Reproduce
Light& dowse a mound. See that it can push out two children. Reload the world. See that the mound now can potentially only have 1 child come out of it.
  • Like 3



User Feedback


Let's hope it will be noticed by devs until you have to file this bug 3rd time. It can basically be fixed by setting max children to constant value, like 2 or 3. No need to have another variable to remember between server restarts when most people are not even aware how useful slurtle mounds are thanks to your snurtle farming method and never bother coming to them.

@JoeW, please, it's just one line of code that needs editing.

Edited by shadowDigga
  • Like 1

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