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Shadow Piece Bosses cannot traverse from land to water


Cliffford W.
  • Pending

The bosses are unable to get from water to land and opposite which makes them easy target for catapults

Simple fix would be the code Shadow creatures use

 

https://streamable.com/5ihdq6

Change 

inst.Physics:CollidesWith(COLLISION.WORLD)

to

inst.Physics:CollidesWith(COLLISION.SANITY)

in shadowchesspieces.lua


Steps to Reproduce

1. Put the statues on boat when new moon occurs and hammer them to summon the bosses

2. Jump back to land and watch the bosses how they attempt to get to you but getting stuck the world edge

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User Feedback


4 minutes ago, Friendly Grass said:

Hopefully the devs are too focused on the beta to look at this bug...

i think the same, those were bugs, now they are strategies

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This seems intentional to me. If Klei wanted shadow pieces not to have world collision, they could have used sanity monster collision when they were first introduced.

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47 minutes ago, chaosmonkey said:

This seems intentional to me. If Klei wanted shadow pieces not to have world collision, they could have used sanity monster collision when they were first introduced.

The shadow bosses were introduced before RoT even existed

The SHADOW collision is commented out perhaps someone didnt thought of that DST would get the ocean

Edited by Cliffford W.

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I wasn't talking about the boat issue specifically. There were decisions made to make shadow pieces act like regular monsters rather than shadow/sanity monsters. For instance, other monsters can interact with and even attack the shadow pieces. It doesn't seem surprising that they wouldn't have the same physics as sanity monsters.

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