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Serious Leak of RPC

  • Fixed

In networkclientrpc.lua : 770-780

    MovementPredictionEnabled = function(player, target)
        if ThePlayer ~= target then

    MovementPredictionDisabled = function(player, target)
        if ThePlayer ~= target then


Please check components and type of value "target".

Steps to Reproduce
  • Thanks 1

User Feedback

A developer has marked this issue as fixed. This means that the issue has been addressed in the current development build and will likely be in the next update.

Type "SendRPCToServer(RPC.MovementPredictionEnabled, 1)" in the console and send it to any server will crush that.

And it may terrible when targeting another player?

  • Thanks 1

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