Random Portrait - Wrong Portrait


Kawtharani
  • Fixed

"Random" is showing as random.tex, instead of random_none.tex
This is because of recent changes to the skin system, that caused it to prioritise X.xml over X_none.xml
This could be fixed by changing random.xml to point to random_none.tex and it's associated element.
Shown here: https://cdn.discordapp.com/attachments/473158580145750017/557732322728738816/unknown.png
 


Steps to Reproduce
1. Start a server 2. On character select, hover over Random 3. Observe portrait on the right

Status: Fixed

This issue has been fixed in either a future version or updated in a previous version.


  • Like 1
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User Feedback


A developer has marked this issue as fixed. This means that the issue has been addressed in the current development build and will likely be in the next update.
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Should be noted that this is likely because the "random" character isn't skinnable.

Thus this happens to nearly every character mod as well.

Spoiler
On 3/8/2019 at 12:08 AM, PanAzej said:

Mod characters don't use their oval portraits in the character menu screen nor in the character inspect screen during gameplay:

unknown.png

 

 

  • Like 1

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