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Post-update game breaking bug


Hekkaryk
  • Fixed

Our dedicated server's Caves are unlinked from Master (you know that bug).

Also, every time meteor falls, we crash with this:

[00:09:15]: [string "scripts/prefabs/shadowmeteor.lua"]:145: attempt to index field 'worldmeteorshower' (a nil value)
LUA ERROR stack traceback:
scripts/prefabs/shadowmeteor.lua:145 in (field) fn (Lua) <44-156>
   inst = 117735 - shadowmeteor (valid:true)
   shakeduration = 0.91
   shakespeed = 0.026
   shakescale = 0.65
   shakemaxdist = 52
   x = -464.41830444336
   y = 0
   z = -186.08625793457
   scorch = 117760 - burntground (valid:true)
   launched = table: 267A8038
   ents = table: 267A8290
   i = 2
   v = table: 0573F008
   canspawn = true
   ents = table: 267A8218
scripts/scheduler.lua:177 in (method) OnTick (Lua) <155-207>
   self =
      running = table: 0B81E348
      waitingfortick = table: 0B81E578
      tasks = table: 0B81E640
      waking = table: 0B008D48
      attime = table: 0B81E5A0
      hibernating = table: 0B81E550
   tick = 8994
   k = PERIODIC 117735: 0.330000
   v = true
   already_dead = false
scripts/scheduler.lua:371 in (global) RunScheduler (Lua) <369-377>
   tick = 8994
scripts/update.lua:170 in () ? (Lua) <149-228>
   dt = 0.033333335071802
   tick = 8994
   i = 8994
 
[00:09:15]: [string "scripts/prefabs/shadowmeteor.lua"]:145: attempt to index field 'worldmeteorshower' (a nil value)
LUA ERROR stack traceback:
    scripts/prefabs/shadowmeteor.lua:145 in (field) fn (Lua) <44-156>
    scripts/scheduler.lua:177 in (method) OnTick (Lua) <155-207>
    scripts/scheduler.lua:371 in (global) RunScheduler (Lua) <369-377>
    scripts/update.lua:170 in () ? (Lua) <149-228>
	
[00:09:15]: Warning: Widget:SetFocusFromChild is happening on a widget outside of the screen/widget hierachy. This will cause focus moves to fail. Is 	ScriptErrorWidget	not a screen?	
[00:09:15]: stack traceback:
	scripts/widgets/widget.lua:602 in (method) SetFocusFromChild (Lua) <599-624>
	scripts/widgets/widget.lua:621 in (method) SetFocusFromChild (Lua) <599-624>
	scripts/widgets/widget.lua:621 in (method) SetFocusFromChild (Lua) <599-624>
	scripts/widgets/widget.lua:649 in (method) SetFocus (Lua) <626-658>
	scripts/widgets/menu.lua:83 in (method) SetFocus (Lua) <74-85>
	scripts/widgets/scripterrorwidget.lua:109 in (method) OnUpdate (Lua) <102-119>
	scripts/update.lua:90 in () ? (Lua) <33-129>	

We DO have many mods. But everything worked OK before patch; could you hint what did you changed about worldmeteorshower?


Steps to Reproduce
1. Start dedicated server with Caves. 2. Have meteor drop anywhere.



User Feedback


A developer has marked this issue as fixed. This means that the issue has been addressed in the current development build and will likely be in the next update.

I got the same problem after recent update. Playing solo with mods, before was fine, now crushes after 3 days in new world, probably when meteor shower event starts. Btw I got meteor frequency = lots.

attempt to index field 'worldmeteorshower' (a nil value)
Edited by Mikle512

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