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Places where inst.components.inventoryitem:GetGrandOwner() should be used

  • Fixed

I think I found some places where inst.components.inventoryitem:GetGrandOwner() should be used:

  • scenarios/staff_hounds.lua, line 30: inst.scene_putininventoryfn should use inst.components.inventoryitem:GetGrandOwner() instead of the event's owner parameter, which might be an overflow container. Otherwise the player won't lose sanity when the staff lands in an equipped backpack.
  • components/follower.lua, lines 122-123, 199-200: components.inventoryitem:GetGrandOwner() should be used instead of components.inventoryitem.owner, which might be an overflow container.

(Line numbers are those from the current A New Reign Beta release)

Steps to Reproduce
1. Trigger the code mentioned above while having no free inventory slots except for at least one in your equipped backpack

User Feedback

A developer has marked this issue as fixed. This means that the issue has been addressed in the current development build and will likely be in the next update.

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