SetSharedLootTable('monkey', { {'smallmeat', 1.0}, {'cave_banana', 1.0}, {'nightmarefuel', 0.5}, }) local function SetNormalMonkey(inst) inst:RemoveTag("nightmare") inst:SetBrain(brain) inst.AnimState:SetBuild("kiki_basic") inst.AnimState:SetMultColour(1, 1, 1, 1) inst.curious = true inst.soundtype = "" inst.components.lootdropper:SetLoot({ "smallmeat", "cave_banana" }) inst.components.lootdropper.droppingchanceloot = false inst.components.combat:SetTarget(nil) inst:ListenForEvent("entity_death", inst.listenfn, TheWorld) end
Monkeys already drop morsel and a banana, but they are added again when they turn into normal monkeys during calm phase.
Steps to Reproduce
1. Watch a shadow splumonkey turn into a normal splumonkey. 2. Kill it. 3. 2 bananas and 2 morsels.
1. Watch a shadow splumonkey turn into a normal splumonkey. 2. Kill it. 3. 2 bananas and 2 morsels.
A developer has marked this issue as fixed. This means that the issue has been addressed in the current development build and will likely be in the next update.
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