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Melted beeswax doesn't actually remove itself


CarlZalph
  • Fixed

In data/scripts/prefabs/beeswax.lua:

local function _OnFireMelt(inst, StartFireMelt, StopFireMelt)
    inst.firemelttask = nil
    inst:RemoveEventCallback("firemelt", StartFireMelt)
    inst:RemoveEventCallback("stopfiremelt", StopFireMelt)
    if not inst.melted then
        if inst:IsAsleep() then
            inst:Remove()
        else
            inst.melted = true
            inst.persists = false
            inst.components.inventoryitem.canbepickedup = false
            inst:AddTag("NOCLICK")
            inst.AnimState:PlayAnimation("melt")
            inst:ListenForEvent("onanimover", inst.Remove)
            inst:ListenForEvent("entitysleep", inst.Remove)
        end
    end
end

Has an error with the specific event it should be listening for to remove itself post animation.

inst:ListenForEvent("onanimover", inst.Remove)

Should be:

inst:ListenForEvent("animover", inst.Remove)

 


Steps to Reproduce
Melt a beeswax prefab near a campfire and check an entity dump on the server to see that the beeswax is still there and is valid.



User Feedback


A developer has marked this issue as fixed. This means that the issue has been addressed in the current development build and will likely be in the next update.


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