master server failed to start


sparky4
  • Fixed

Master: [00:00:10]: [string "scripts/components/hunger.lua"]:2: module 'util/sourcemodifierlist' not found:
Master:     no file 'scripts/util/sourcemodifierlist.lua' (checked with custom loader)
Master:     no file 'scriptlibs/util/sourcemodifierlist.lua' (checked with custom loader)
Master:     no file 'scripts/util/sourcemodifierlist.lua' (checked with custom loader)
Master:     no field package.preload['util/sourcemodifierlist']
Master:     no file 'scripts\util/sourcemodifierlist.lua'
Master:     no file 'scriptlibs\util/sourcemodifierlist.lua'
Master:     no file 'scripts/util/sourcemodifierlist.lua'
Master: LUA ERROR stack traceback:
Master: =[C]:-1 in (global) require (C) <-1--1>
Master: scripts/components/hunger.lua:2 in () ? (main) <0-0>
Master: =[C]:-1 in (global) require (C) <-1--1>
Master: scripts/entityscript.lua:52 in (upvalue) LoadComponent (Lua) <50-58>
Master:    name = hunger
Master: scripts/entityscript.lua:515 in (method) AddComponent (Lua) <509-531>
Master:    self (valid:true) =
Master:       DynamicShadow = DynamicShadow (0x13155868)
Master:       Transform = Transform (0x13155650)
Master:       inlimbo = false
Master:       actionreplica = table: 0x13155af8
Master:       event_listening = table: 0x1316ce98
Master:       actioncomponents = table: 0x131554e8
Master:       sounds = table: 0xb5a0968
Master:       lower_components_shadow = table: 0x131554c0
Master:       entity = Entity (0x131553d0)
Master:       AnimState = AnimState (0x131557d8)
Master:       Network = Network (0x13155820)
Master:       Physics = Physics (0x13155f28)
Master:       SoundEmitter = SoundEmitter (0x13155850)
Master:       pendingtasks = table: 0x13171180
Master:       worldstatewatching = table: 0x1316cf50
Master:       spawntime = 4.2000002190471
Master:       event_listeners = table: 0x1316cd18
Master:       replica = table: 0x13155510
Master:       GUID = 100037
Master:       components = table: 0x13155498
Master:       persists = true
Master:    name = hunger
Master:    lower_name = hunger
Master: scripts/prefabs/beefalo.lua:642 in (field) fn (Lua) <524-717>
Master:    inst = 100037 -  (valid:true)
Master: scripts/mainfunctions.lua:146 in () ? (Lua) <135-177>
Master:    name = beefalo
Master:    prefab = Prefab beefalo -
Master: =[C]:-1 in (method) SpawnPrefab (C) <-1--1>
Master: scripts/mainfunctions.lua:191 in (global) SpawnPrefab (Lua) <188-193>
Master:    name = beefalo
Master:    skin = nil
Master:    skin_id = nil
Master:    creator = nil
Master: scripts/mainfunctions.lua:197 in (global) SpawnSaveRecord (Lua) <195-233>
Master:    saved = table: 0xd393ab0
Master:    newents = table: 0x13155330
Master: scripts/gamelogic.lua:419 in (upvalue) PopulateWorld (Lua) <253-454>
Master:    savedata = table: 0xc0e35e8
Master:    profile = table: 0xd470010
Master:    world = 100032 - world (valid:true)
Master:    tuning_override = table: 0x131685a8
Master:    newents = table: 0x13155330
Master:    prefab = beefalo
Master:    ents = table: 0xd0d5408
Master:    prefab = beefalo
Master:    k = 1
Master:    v = table: 0xd393ab0
Master: scripts/gamelogic.lua:671 in (upvalue) DoInitGame (Lua) <554-757>
Master:    savedata = table: 0xc0e35e8
Master:    profile = table: 0xd470010
Master:    was_file_load = false
Master:
Master: [00:00:10]: [string "scripts/components/hunger.lua"]:2: module 'util/sourcemodifierlist' not found:
Master:     no file 'scripts/util/sourcemodifierlist.lua' (checked with custom loader)
Master:     no file 'scriptlibs/util/sourcemodifierlist.lua' (checked with custom loader)
Master:     no file 'scripts/util/sourcemodifierlist.lua' (checked with custom loader)
Master:     no field package.preload['util/sourcemodifierlist']
Master:     no file 'scripts\util/sourcemodifierlist.lua'
Master:     no file 'scriptlibs\util/sourcemodifierlist.lua'
Master:     no file 'scripts/util/sourcemodifierlist.lua'
Master: LUA ERROR stack traceback:
Master:     =[C]:-1 in (global) require (C) <-1--1>
Master:     scripts/components/hunger.lua:2 in () ? (main) <0-0>
Master:     =[C]:-1 in (global) require (C) <-1--1>
Master:     scripts/entityscript.lua:52 in (upvalue) LoadComponent (Lua) <50-58>
Master:     scripts/entityscript.lua:515 in (method) AddComponent (Lua) <509-531>
Master:     scripts/prefabs/beefalo.lua:642 in (field) fn (Lua) <524-717>
Master:     scripts/mainfunctions.lua:146 in () ? (Lua) <135-177>
Master:     =[C]:-1 in (method) SpawnPrefab (C) <-1--1>
Master:     scripts/mainfunctions.lua:191 in (global) SpawnPrefab (Lua) <188-193>
Master:     scripts/mainfunctions.lua:197 in (global) SpawnSaveRecord (Lua) <195-233>
Master:     scripts/gamelogic.lua:419 in (upvalue) PopulateWorld (Lua) <253-454>
Master:     scripts/gamelogic.lua:671 in (upvalue) DoInitGame (Lua) <554-757>
Master:     
Master: [00:00:10]: SpawnSaveRecord [nil, beefalo] FAILED    
Master: [00:00:10]: SpawnSaveRecord [nil, beefalo] FAILED    
Master: [00:00:10]: SpawnSaveRecord [nil, beefalo] FAILED    
Master: [00:00:10]: SpawnSaveRecord [nil, beefalo] FAILED    
Master: [00:00:10]: SpawnSaveRecord [nil, beefalo] FAILED    
Master: [00:00:10]: SpawnSaveRecord [nil, beefalo] FAILED    
Master: [00:00:10]: SpawnSaveRecord [nil, beefalo] FAILED    
Master: [00:00:10]: CURL ERROR: <url> malformed

 

 

 

no mods.... none at all the server terminates itself...

 

I suspect the usual culprit upper cased names of files... sigh


Steps to Reproduce
i just run my dedicated server as normal


User Feedback


A developer has marked this issue as fixed. This means that the issue has been addressed in the current development build and will likely be in the next update.

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