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Mandrake perpetual motion


CarlZalph
  • Fixed

The issue is that mandrakes when hit, but not killed, will lose their leader in the follower component and not get another.

 

 

If the mandrake is in the follow behaviour in the "BACKOFF" stage when hit, then it will perpetually run away.  Otherwise, it will sit and not follow anyone anymore.

 

A simple hotfix to this is to make the timer always run in scripts/prefabs/mandrake_active to scan for new potential players to latch onto for a leader and never cancel the timer.


Steps to Reproduce
Pull up a mandrake from the ground. Hit it with fists while it's running away because you're too close. Watch it keep on running forever more.



User Feedback


A developer has marked this issue as fixed. This means that the issue has been addressed in the current development build and will likely be in the next update.


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