Malbatross platform detection


Tykvesh
  • Fixed

I think a long time ago walkable platforms were changed to ignore flying creatures, which broke some event handlers and results in Malbatross diving and dying through platforms

	EventHandler("dosplash", function(inst, data)
		if not inst.components.health:IsDead() and not inst.components.freezable:IsFrozen() and not inst.components.sleeper:IsAsleep() then
			--if inst:IsOnOcean() then
			if not TheWorld.Map:IsVisualGroundAtPoint(inst.Transform:GetWorldPosition()) and not inst:GetCurrentPlatform() then
				inst.readytodive = nil
				inst.sg:GoToState("combatdive")
			end
		end
	end),
	
	EventHandler("death", function(inst, data)
		--if not inst:IsOnOcean() then
		if TheWorld.Map:IsVisualGroundAtPoint(inst.Transform:GetWorldPosition()) or inst:GetCurrentPlatform() then
			inst.sg:GoToState("death", data)
		else
			inst.sg:GoToState("death_ocean", data)
		end
	end),


Steps to Reproduce

Fight Malbatross on boat

  • Like 4
  • Haha 1
  • Wavey 1
  • Big Ups 1


User Feedback


A developer has marked this issue as fixed. This means that the issue has been addressed in the current development build and will likely be in the next update.


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