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Lantern use while holding item exploit


CarlZalph
  • Fixed

It is possible to use a lantern while it is in the player's active item slot (cursor picked) while also having an item in their hands to use.

Basically the lantern will still be on and the player is able to attack with a weapon.


Steps to Reproduce
Drop wanted hand-based item on the ground. Put lantern in hands. Click to pick up item, and while moving towards the item click on the lantern to put the lantern in the active item slot. Player will continue to go pick up the item on the ground and auto-equip it in the hands slot. Lantern is still active and player is able to use the item in hands slot freely.
  • Like 1



User Feedback


A developer has marked this issue as fixed. This means that the issue has been addressed in the current development build and will likely be in the next update.
2 hours ago, RogueYun said:

I will miss this exploit :'( ... I'm ashamed now I ever told you about it.

It is better for the long run having a game as bug/exploit free as possible.

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12 hours ago, CarlZalph said:

It is better for the long run having a game as bug/exploit free as possible.

if the bugs are game breaking that is true but if they arent actions such as this just lower the games lifespan

@CarlZalph

  • Like 1

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i'm with Esai.

there are so many issues with the game that really need their attention and klei fixes mechanics that we have in the game for years.

the game now crashes and freezes like every 30-60 mins, so why do they waste time and effort on stuff that isn't broken?

i also consider this another lazy fix because making the lantern turn off when picked up with the mouse just doesn't feel right.

 

there are bugs that require fixing like the instant lureplant planting that got fixed last update or so and then there are "bugs" that actually are game mechanics that are in the game by design. i count the lantern not turning off when moved onto the cursor as a game mechanic. yea it can be exploited as we see but this is the wrong approach at fixing this.

same for the birdcage. i never saw any reason to nerf it in the first place. i wouldn't mind that if it actually got it's nerf during the devolopment of RoG like the hambat has been rebalanced. but now with dst? the game shouldn't handle stuff that's in ds differently. people who play both versions will get confused as to why stuff that is featured in both games are working in different ways.

Edited by Ginosaji

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This bug fix is really sad, this glitch allowed us to have more use from the lantern than the basic use of light, now it's just an expensive fireless torch

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Bug report comments are hardly the appropriate channel for discourse.

Though it appears Esai has already made a thread so for future reference use it instead of here:

 

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