Sign in to follow this  

ItemAffinity doesn't listen for events from the overflow container

  • Pending

ItemAffinity component looks for items in the inventory (which includes the overflow container), but only updates when receiving events ("itemget", "itemlose" or "dropitem") from the entity it's assigned to. So this means that when an item is moved from the main inventory to the overflow container, ItemAffinity thinks that the item is lost, until it's updated again.

Steps to Reproduce

Start as Wurt, who has an affinity towards fish.

  • Have lowered sanity
  • Get fish in your main inventory (sanity begins increasing)
  • Put in your backpack (sanity stops increasing)
  • Do anything with the main inventory (sanity begins increasing again)
  • Like 1
Sign in to follow this  

User Feedback

There are no comments to display.

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now