Jump to content

Issue to start with connected controller


hodasemi
  • Pending

As the title says, I can't start this game with a connected controller anymore. I use a steam controller. Wednesday everything worked just fine and yesterday (Friday) I couldn't start the game anymore.

I also tested to start the game without any mods, same result.

Launching appid 322330
Loaded Config for Local Selection Path for App ID 322330, Controller 0: /home/hodasemi/.local/share/Steam/steamapps/workshop/content/241100/558316845/402306273343805185_legacy.bin
Loaded Config for Local Selection Path for App ID 322330, Controller 0: /home/hodasemi/.local/share/Steam/steamapps/workshop/content/241100/558316845/402306273343805185_legacy.bin
GameAction [AppID 322330, ActionID 2] : LaunchApp changed task to BPMHybridOverlay10ftShutdown with ""
Installing breakpad exception handler for appid(steam)/version(1573019481)
Loaded Config for Local Selection Path for App ID 322330, Controller 0: /home/hodasemi/.local/share/Steam/steamapps/workshop/content/241100/558316845/402306273343805185_legacy.bin
Loaded Config for Local Selection Path for App ID 322330, Controller 0: /home/hodasemi/.local/share/Steam/steamapps/workshop/content/241100/558316845/402306273343805185_legacy.bin
GameAction [AppID 322330, ActionID 2] : LaunchApp changed task to ProcessingInstallScript with ""
GameAction [AppID 322330, ActionID 2] : LaunchApp changed task to SynchronizingCloud with ""
Slow image load - /home/hodasemi/.local/share/Steam/tenfoot/resource/images/library/play_action_modal_mask.png (dimensions 1920x1080, took 32 msec)
GameAction [AppID 322330, ActionID 2] : LaunchApp changed task to SiteLicenseSeatCheckout with ""
GameAction [AppID 322330, ActionID 2] : LaunchApp changed task to CreatingProcess with ""
GameAction [AppID 322330, ActionID 2] : LaunchApp waiting for user response to CreatingProcess ""
GameAction [AppID 322330, ActionID 2] : LaunchApp continues with user response "CreatingProcess"
Game update: AppID 322330 "", ProcID 11577, IP 0.0.0.0:0
Starting app 322330
Loaded Config for Local Selection Path for App ID 322330, Controller 0: /home/hodasemi/.local/share/Steam/steamapps/workshop/content/241100/558316845/402306273343805185_legacy.bin
Loaded Config for Local Selection Path for App ID 322330, Controller 0: /home/hodasemi/.local/share/Steam/steamapps/workshop/content/241100/558316845/402306273343805185_legacy.bin
>>> Adding process 11577 for game ID 322330
GameAction [AppID 322330, ActionID 2] : LaunchApp changed task to WaitingGameWindow with ""
GameAction [AppID 322330, ActionID 2] : LaunchApp changed task to Completed with ""
ERROR: ld.so: object '/home/hodasemi/.local/share/Steam/ubuntu12_32/gameoverlayrenderer.so' from LD_PRELOAD cannot be preloaded (wrong ELF class: ELFCLASS32): ignored.
ERROR: ld.so: object '/home/hodasemi/.local/share/Steam/ubuntu12_64/gameoverlayrenderer.so' from LD_PRELOAD cannot be preloaded (wrong ELF class: ELFCLASS64): ignored.
/home/hodasemi/.local/share/Steam/steamapps/common/Don't Starve Together/bin/dontstarve_steam: /usr/lib32/libcurl-gnutls.so.4: no version information available (required by /home/hodasemi/.local/share/Steam/steamapps/common/Don't Starve Together/bin/dontstarve_steam)
[00:00:00]: PersistRootStorage is now /home/hodasemi/.klei//DoNotStarveTogether/ 
[00:00:00]: Starting Up
[00:00:00]: Version: 378704
[00:00:00]: Current time: Sat Nov  9 08:08:02 2019

[00:00:00]: System Name: Linux
[00:00:00]: Host Name: michael-pc
[00:00:00]: Release(Kernel) Version: 5.3.8-3-MANJARO
[00:00:00]: Kernel Build Timestamp: #1 SMP PREEMPT Sun Nov 3 14:19:23 UTC 2019
[00:00:00]: Machine Arch: x86_64
[00:00:00]: Don't Starve Together: 378704 LINUX_STEAM
[00:00:00]: Build Date: 4357
[00:00:00]: Mode: 32-bit
[00:00:00]: Parsing command line
[00:00:00]: Command Line Arguments: 
[00:00:00]: Initializing distribution platform
Game update: AppID 322330 "", ProcID 11578, IP 0.0.0.0:0
RecordSteamInterfaceCreation (PID 11578): SteamUtils009 / Utils
Setting breakpad minidump AppID = 322330
RecordSteamInterfaceCreation (PID 11578): SteamUser019 / User
Steam_SetMinidumpSteamID:  Caching Steam ID:  76561198030548341 [API loaded no]
RecordSteamInterfaceCreation (PID 11578): SteamUser019 / User
RecordSteamInterfaceCreation (PID 11578): SteamFriends015 / Friends
RecordSteamInterfaceCreation (PID 11578): SteamUtils009 / Utils
RecordSteamInterfaceCreation (PID 11578): SteamMatchMaking009 / Matchmaking
RecordSteamInterfaceCreation (PID 11578): SteamMatchMakingServers002 / MatchmakingServers
RecordSteamInterfaceCreation (PID 11578): STEAMUSERSTATS_INTERFACE_VERSION011 / UserStats
RecordSteamInterfaceCreation (PID 11578): STEAMAPPS_INTERFACE_VERSION008 / Apps
RecordSteamInterfaceCreation (PID 11578): SteamNetworking005 / Networking
RecordSteamInterfaceCreation (PID 11578): STEAMREMOTESTORAGE_INTERFACE_VERSION014 / RemoteStorage
RecordSteamInterfaceCreation (PID 11578): STEAMSCREENSHOTS_INTERFACE_VERSION003 / Screenshots
RecordSteamInterfaceCreation (PID 11578): STEAMHTTP_INTERFACE_VERSION002 / HTTP
RecordSteamInterfaceCreation (PID 11578): SteamController006 / Controller
RecordSteamInterfaceCreation (PID 11578): STEAMUGC_INTERFACE_VERSION010 / UGC
RecordSteamInterfaceCreation (PID 11578): STEAMAPPLIST_INTERFACE_VERSION001 / AppList
RecordSteamInterfaceCreation (PID 11578): STEAMMUSIC_INTERFACE_VERSION001 / Music
RecordSteamInterfaceCreation (PID 11578): STEAMMUSICREMOTE_INTERFACE_VERSION001 / MusicRemote
RecordSteamInterfaceCreation (PID 11578): STEAMHTMLSURFACE_INTERFACE_VERSION_004 / HTMLSurface
RecordSteamInterfaceCreation (PID 11578): STEAMINVENTORY_INTERFACE_V002 / Inventory
RecordSteamInterfaceCreation (PID 11578): STEAMVIDEO_INTERFACE_V002 / Video
RecordSteamInterfaceCreation (PID 11578): STEAMPARENTALSETTINGS_INTERFACE_VERSION001 / ParentalSettings
RecordSteamInterfaceCreation (PID 11578): SteamUtils009 / Utils
RecordSteamInterfaceCreation (PID 11578): SteamNetworkingSocketsSerialized003 / 
RecordSteamInterfaceCreation (PID 11578): SteamUser020 / User
RecordSteamInterfaceCreation (PID 11578): STEAMHTTP_INTERFACE_VERSION003 / HTTP
[00:00:00]: Steam AppBuildID: 4367542
[00:00:00]: ....Done
[00:00:00]: PersistUserStorage is now /home/hodasemi/.klei//DoNotStarveTogether/ 
[00:00:00]: THREAD - started 'GAClient' (4074482496)
[00:00:00]: CurlRequestManager::ClientThread::Main()
[00:00:00]: Mounting file system databundles/klump.zip successful.
[00:00:00]: Mounting file system databundles/shaders.zip successful.
[00:00:00]: Mounting file system databundles/fonts.zip successful.
>>> Adding process 11578 for game ID 322330
[00:00:00]: Mounting file system databundles/anim_dynamic.zip successful.
[00:00:00]: Mounting file system databundles/bigportraits.zip successful.
[00:00:00]: Mounting file system databundles/images.zip successful.
[00:00:00]: Mounting file system databundles/scripts.zip successful.
[00:00:01]: ProfileIndex:13.24
[00:00:01]: [Connect] PendingConnection::Reset(true)
[00:00:01]: THREAD - started 'Ping Job Thread' (4035996480)
[00:00:01]: Platform: 1
[00:00:01]: Network tick rate: U=15(2), D=0
[00:00:01]: THREAD - started 'StreamInput' (4026530624)
[00:00:01]: loaded ping_cache
[00:00:01]: Offline user ID: OU_76561198030548341
[00:00:01]: SteamID: 76561198030548341
[00:00:01]: cGame::InitializeOnMainThread
[00:00:01]: WindowManager::Initialize
[00:00:01]: Creating window with size 1920x1080 at 320x204
CAPIJobRequestUserStats - Server response failed 2
[00:00:01]: THREAD - started 'SDLInputManager' (4015446848)
OnFocusWindowChanged to window type: k_nGameIDControllerConfigs_Desktop, AppID 413080
Loaded Config for Local Selection Path for App ID 413080, Controller 0: /home/hodasemi/.local/share/Steam/steamapps/workshop/content/241100/759537989/942824266678802471_legacy.bin
[413080]Non-Steam Controller Configs Enabled: 1
Controller 0 Don't Starve Together uses xinput : true
[00:00:01]: GLInfo
[00:00:01]: ~~~~~~
[00:00:01]: GL_VENDOR: NVIDIA Corporation
[00:00:01]: GL_RENDERER: GeForce RTX 2060/PCIe/SSE2
[00:00:01]: GL_VERSION: 4.6.0 NVIDIA 430.40
[00:00:01]: GL_SHADING_LANGUAGE_VERSION: 4.60 NVIDIA
[00:00:01]: OpenGL 3.0 present, detecting extensions the new way
[00:00:01]: OpenGL extensions (389, 389):
[00:00:01]: GL_AMD_multi_draw_indirect
[00:00:01]: GL_AMD_seamless_cubemap_per_texture
[00:00:01]: GL_AMD_vertex_shader_layer
[00:00:01]: GL_AMD_vertex_shader_viewport_index
[00:00:01]: GL_ARB_ES2_compatibility
[00:00:01]: GL_ARB_ES3_1_compatibility
[00:00:01]: GL_ARB_ES3_2_compatibility
[00:00:01]: GL_ARB_ES3_compatibility
[00:00:01]: GL_ARB_arrays_of_arrays
[00:00:01]: GL_ARB_base_instance
[00:00:01]: GL_ARB_bindless_texture
[00:00:01]: GL_ARB_blend_func_extended
[00:00:01]: GL_ARB_buffer_storage
[00:00:01]: GL_ARB_clear_buffer_object
[00:00:01]: GL_ARB_clear_texture
[00:00:01]: GL_ARB_clip_control
[00:00:01]: GL_ARB_color_buffer_float
[00:00:01]: GL_ARB_compatibility
[00:00:01]: GL_ARB_compressed_texture_pixel_storage
[00:00:01]: GL_ARB_compute_shader
[00:00:01]: GL_ARB_compute_variable_group_size
[00:00:01]: GL_ARB_conditional_render_inverted
[00:00:01]: GL_ARB_conservative_depth
[00:00:01]: GL_ARB_copy_buffer
[00:00:01]: GL_ARB_copy_image
[00:00:01]: GL_ARB_cull_distance
[00:00:01]: GL_ARB_debug_output
[00:00:01]: GL_ARB_depth_buffer_float
[00:00:01]: GL_ARB_depth_clamp
[00:00:01]: GL_ARB_depth_texture
[00:00:01]: GL_ARB_derivative_control
[00:00:01]: GL_ARB_direct_state_access
[00:00:01]: GL_ARB_draw_buffers
[00:00:01]: GL_ARB_draw_buffers_blend
[00:00:01]: GL_ARB_draw_elements_base_vertex
[00:00:01]: GL_ARB_draw_indirect
[00:00:01]: GL_ARB_draw_instanced
[00:00:01]: GL_ARB_enhanced_layouts
[00:00:01]: GL_ARB_explicit_attrib_location
[00:00:01]: GL_ARB_explicit_uniform_location
[00:00:01]: GL_ARB_fragment_coord_conventions
[00:00:01]: GL_ARB_fragment_layer_viewport
[00:00:01]: GL_ARB_fragment_program
[00:00:01]: GL_ARB_fragment_program_shadow
[00:00:01]: GL_ARB_fragment_shader
[00:00:01]: GL_ARB_fragment_shader_interlock
[00:00:01]: GL_ARB_framebuffer_no_attachments
[00:00:01]: GL_ARB_framebuffer_object
[00:00:01]: GL_ARB_framebuffer_sRGB
[00:00:01]: GL_ARB_geometry_shader4
[00:00:01]: GL_ARB_get_program_binary
[00:00:01]: GL_ARB_get_texture_sub_image
[00:00:01]: GL_ARB_gl_spirv
[00:00:01]: GL_ARB_gpu_shader5
[00:00:01]: GL_ARB_gpu_shader_fp64
[00:00:01]: GL_ARB_gpu_shader_int64
[00:00:01]: GL_ARB_half_float_pixel
[00:00:01]: GL_ARB_half_float_vertex
[00:00:01]: GL_ARB_imaging
[00:00:01]: GL_ARB_indirect_parameters
[00:00:01]: GL_ARB_instanced_arrays
[00:00:01]: GL_ARB_internalformat_query
[00:00:01]: GL_ARB_internalformat_query2
[00:00:01]: GL_ARB_invalidate_subdata
[00:00:01]: GL_ARB_map_buffer_alignment
[00:00:01]: GL_ARB_map_buffer_range
[00:00:01]: GL_ARB_multi_bind
[00:00:01]: GL_ARB_multi_draw_indirect
[00:00:01]: GL_ARB_multisample
[00:00:01]: GL_ARB_multitexture
[00:00:01]: GL_ARB_occlusion_query
[00:00:01]: GL_ARB_occlusion_query2
[00:00:01]: GL_ARB_parallel_shader_compile
[00:00:01]: GL_ARB_pipeline_statistics_query
[00:00:01]: GL_ARB_pixel_buffer_object
[00:00:01]: GL_ARB_point_parameters
[00:00:01]: GL_ARB_point_sprite
[00:00:01]: GL_ARB_polygon_offset_clamp
[00:00:01]: GL_ARB_post_depth_coverage
[00:00:01]: GL_ARB_program_interface_query
[00:00:01]: GL_ARB_provoking_vertex
[00:00:01]: GL_ARB_query_buffer_object
[00:00:01]: GL_ARB_robust_buffer_access_behavior
[00:00:01]: GL_ARB_robustness
[00:00:01]: GL_ARB_sample_locations
[00:00:01]: GL_ARB_sample_shading
[00:00:01]: GL_ARB_sampler_objects
[00:00:01]: GL_ARB_seamless_cube_map
[00:00:01]: GL_ARB_seamless_cubemap_per_texture
[00:00:01]: GL_ARB_separate_shader_objects
[00:00:01]: GL_ARB_shader_atomic_counter_ops
[00:00:01]: GL_ARB_shader_atomic_counters
[00:00:01]: GL_ARB_shader_ballot
[00:00:01]: GL_ARB_shader_bit_encoding
[00:00:01]: GL_ARB_shader_clock
[00:00:01]: GL_ARB_shader_draw_parameters
[00:00:01]: GL_ARB_shader_group_vote
[00:00:01]: GL_ARB_shader_image_load_store
[00:00:01]: GL_ARB_shader_image_size
[00:00:01]: GL_ARB_shader_objects
[00:00:01]: GL_ARB_shader_precision
[00:00:01]: GL_ARB_shader_storage_buffer_object
[00:00:01]: GL_ARB_shader_subroutine
[00:00:01]: GL_ARB_shader_texture_image_samples
[00:00:01]: GL_ARB_shader_texture_lod
[00:00:01]: GL_ARB_shader_viewport_layer_array
[00:00:01]: GL_ARB_shading_language_100
[00:00:01]: GL_ARB_shading_language_420pack
[00:00:01]: GL_ARB_shading_language_include
[00:00:01]: GL_ARB_shading_language_packing
[00:00:01]: GL_ARB_shadow
[00:00:01]: GL_ARB_sparse_buffer
[00:00:01]: GL_ARB_sparse_texture
[00:00:01]: GL_ARB_sparse_texture2
[00:00:01]: GL_ARB_sparse_texture_clamp
[00:00:01]: GL_ARB_spirv_extensions
[00:00:01]: GL_ARB_stencil_texturing
[00:00:01]: GL_ARB_sync
[00:00:01]: GL_ARB_tessellation_shader
[00:00:01]: GL_ARB_texture_barrier
[00:00:01]: GL_ARB_texture_border_clamp
[00:00:01]: GL_ARB_texture_buffer_object
[00:00:01]: GL_ARB_texture_buffer_object_rgb32
[00:00:01]: GL_ARB_texture_buffer_range
[00:00:01]: GL_ARB_texture_compression
[00:00:01]: GL_ARB_texture_compression_bptc
[00:00:01]: GL_ARB_texture_compression_rgtc
[00:00:01]: GL_ARB_texture_cube_map
[00:00:01]: GL_ARB_texture_cube_map_array
[00:00:01]: GL_ARB_texture_env_add
[00:00:01]: GL_ARB_texture_env_combine
[00:00:01]: GL_ARB_texture_env_crossbar
[00:00:01]: GL_ARB_texture_env_dot3
[00:00:01]: GL_ARB_texture_filter_anisotropic
[00:00:01]: GL_ARB_texture_filter_minmax
[00:00:01]: GL_ARB_texture_float
[00:00:01]: GL_ARB_texture_gather
[00:00:01]: GL_ARB_texture_mirror_clamp_to_edge
[00:00:01]: GL_ARB_texture_mirrored_repeat
[00:00:01]: GL_ARB_texture_multisample
[00:00:01]: GL_ARB_texture_non_power_of_two
[00:00:01]: GL_ARB_texture_query_levels
[00:00:01]: GL_ARB_texture_query_lod
[00:00:01]: GL_ARB_texture_rectangle
[00:00:01]: GL_ARB_texture_rg
[00:00:01]: GL_ARB_texture_rgb10_a2ui
[00:00:01]: GL_ARB_texture_stencil8
[00:00:01]: GL_ARB_texture_storage
[00:00:01]: GL_ARB_texture_storage_multisample
[00:00:01]: GL_ARB_texture_swizzle
[00:00:01]: GL_ARB_texture_view
[00:00:01]: GL_ARB_timer_query
[00:00:01]: GL_ARB_transform_feedback2
[00:00:01]: GL_ARB_transform_feedback3
[00:00:01]: GL_ARB_transform_feedback_instanced
[00:00:01]: GL_ARB_transform_feedback_overflow_query
[00:00:01]: GL_ARB_transpose_matrix
[00:00:01]: GL_ARB_uniform_buffer_object
[00:00:01]: GL_ARB_vertex_array_bgra
[00:00:01]: GL_ARB_vertex_array_object
[00:00:01]: GL_ARB_vertex_attrib_64bit
[00:00:01]: GL_ARB_vertex_attrib_binding
[00:00:01]: GL_ARB_vertex_buffer_object
[00:00:01]: GL_ARB_vertex_program
[00:00:01]: GL_ARB_vertex_shader
[00:00:01]: GL_ARB_vertex_type_10f_11f_11f_rev
[00:00:01]: GL_ARB_vertex_type_2_10_10_10_rev
[00:00:01]: GL_ARB_viewport_array
[00:00:01]: GL_ARB_window_pos
[00:00:01]: GL_ATI_draw_buffers
[00:00:01]: GL_ATI_texture_float
[00:00:01]: GL_ATI_texture_mirror_once
[00:00:01]: GL_EXTX_framebuffer_mixed_formats
[00:00:01]: GL_EXT_Cg_shader
[00:00:01]: GL_EXT_abgr
[00:00:01]: GL_EXT_bgra
[00:00:01]: GL_EXT_bindable_uniform
[00:00:01]: GL_EXT_blend_color
[00:00:01]: GL_EXT_blend_equation_separate
[00:00:01]: GL_EXT_blend_func_separate
[00:00:01]: GL_EXT_blend_minmax
[00:00:01]: GL_EXT_blend_subtract
[00:00:01]: GL_EXT_compiled_vertex_array
[00:00:01]: GL_EXT_depth_bounds_test
[00:00:01]: GL_EXT_direct_state_access
[00:00:01]: GL_EXT_draw_buffers2
[00:00:01]: GL_EXT_draw_instanced
[00:00:01]: GL_EXT_draw_range_elements
[00:00:01]: GL_EXT_fog_coord
[00:00:01]: GL_EXT_framebuffer_blit
[00:00:01]: GL_EXT_framebuffer_multisample
[00:00:01]: GL_EXT_framebuffer_multisample_blit_scaled
[00:00:01]: GL_EXT_framebuffer_object
[00:00:01]: GL_EXT_framebuffer_sRGB
[00:00:01]: GL_EXT_geometry_shader4
[00:00:01]: GL_EXT_gpu_program_parameters
[00:00:01]: GL_EXT_gpu_shader4
[00:00:01]: GL_EXT_import_sync_object
[00:00:01]: GL_EXT_memory_object
[00:00:01]: GL_EXT_memory_object_fd
[00:00:01]: GL_EXT_multi_draw_arrays
[00:00:01]: GL_EXT_packed_depth_stencil
[00:00:01]: GL_EXT_packed_float
[00:00:01]: GL_EXT_packed_pixels
[00:00:01]: GL_EXT_pixel_buffer_object
[00:00:01]: GL_EXT_point_parameters
[00:00:01]: GL_EXT_polygon_offset_clamp
[00:00:01]: GL_EXT_post_depth_coverage
[00:00:01]: GL_EXT_provoking_vertex
[00:00:01]: GL_EXT_raster_multisample
[00:00:01]: GL_EXT_rescale_normal
[00:00:01]: GL_EXT_secondary_color
[00:00:01]: GL_EXT_semaphore
[00:00:01]: GL_EXT_semaphore_fd
[00:00:01]: GL_EXT_separate_shader_objects
[00:00:01]: GL_EXT_separate_specular_color
[00:00:01]: GL_EXT_shader_image_load_formatted
[00:00:01]: GL_EXT_shader_image_load_store
[00:00:01]: GL_EXT_shader_integer_mix
[00:00:01]: GL_EXT_shadow_funcs
[00:00:01]: GL_EXT_sparse_texture2
[00:00:01]: GL_EXT_stencil_two_side
[00:00:01]: GL_EXT_stencil_wrap
[00:00:01]: GL_EXT_texture3D
[00:00:01]: GL_EXT_texture_array
[00:00:01]: GL_EXT_texture_buffer_object
[00:00:01]: GL_EXT_texture_compression_dxt1
[00:00:01]: GL_EXT_texture_compression_latc
[00:00:01]: GL_EXT_texture_compression_rgtc
[00:00:01]: GL_EXT_texture_compression_s3tc
[00:00:01]: GL_EXT_texture_cube_map
[00:00:01]: GL_EXT_texture_edge_clamp
[00:00:01]: GL_EXT_texture_env_add
[00:00:01]: GL_EXT_texture_env_combine
[00:00:01]: GL_EXT_texture_env_dot3
[00:00:01]: GL_EXT_texture_filter_anisotropic
[00:00:01]: GL_EXT_texture_filter_minmax
[00:00:01]: GL_EXT_texture_integer
[00:00:01]: GL_EXT_texture_lod
[00:00:01]: GL_EXT_texture_lod_bias
[00:00:01]: GL_EXT_texture_mirror_clamp
[00:00:01]: GL_EXT_texture_object
[00:00:01]: GL_EXT_texture_sRGB
[00:00:01]: GL_EXT_texture_sRGB_R8
[00:00:01]: GL_EXT_texture_sRGB_decode
[00:00:01]: GL_EXT_texture_shared_exponent
[00:00:01]: GL_EXT_texture_storage
[00:00:01]: GL_EXT_texture_swizzle
[00:00:01]: GL_EXT_timer_query
[00:00:01]: GL_EXT_transform_feedback2
[00:00:01]: GL_EXT_vertex_array
[00:00:01]: GL_EXT_vertex_array_bgra
[00:00:01]: GL_EXT_vertex_attrib_64bit
[00:00:01]: GL_EXT_window_rectangles
[00:00:01]: GL_EXT_x11_sync_object
[00:00:01]: GL_IBM_rasterpos_clip
[00:00:01]: GL_IBM_texture_mirrored_repeat
[00:00:01]: GL_KHR_blend_equation_advanced
[00:00:01]: GL_KHR_blend_equation_advanced_coherent
[00:00:01]: GL_KHR_context_flush_control
[00:00:01]: GL_KHR_debug
[00:00:01]: GL_KHR_no_error
[00:00:01]: GL_KHR_parallel_shader_compile
[00:00:01]: GL_KHR_robust_buffer_access_behavior
[00:00:01]: GL_KHR_robustness
[00:00:01]: GL_KTX_buffer_region
[00:00:01]: GL_NVX_blend_equation_advanced_multi_draw_buffers
[00:00:01]: GL_NVX_conditional_render
[00:00:01]: GL_NVX_gpu_memory_info
[00:00:01]: GL_NVX_nvenc_interop
[00:00:01]: GL_NV_ES1_1_compatibility
[00:00:01]: GL_NV_ES3_1_compatibility
[00:00:01]: GL_NV_alpha_to_coverage_dither_control
[00:00:01]: GL_NV_bindless_multi_draw_indirect
[00:00:01]: GL_NV_bindless_multi_draw_indirect_count
[00:00:01]: GL_NV_bindless_texture
[00:00:01]: GL_NV_blend_equation_advanced
[00:00:01]: GL_NV_blend_equation_advanced_coherent
[00:00:01]: GL_NV_blend_minmax_factor
[00:00:01]: GL_NV_blend_square
[00:00:01]: GL_NV_clip_space_w_scaling
[00:00:01]: GL_NV_command_list
[00:00:01]: GL_NV_compute_program5
[00:00:01]: GL_NV_compute_shader_derivatives
[00:00:01]: GL_NV_conditional_render
[00:00:01]: GL_NV_conservative_raster
[00:00:01]: GL_NV_conservative_raster_dilate
[00:00:01]: GL_NV_conservative_raster_pre_snap
[00:00:01]: GL_NV_conservative_raster_pre_snap_triangles
[00:00:01]: GL_NV_conservative_raster_underestimation
[00:00:01]: GL_NV_copy_depth_to_color
[00:00:01]: GL_NV_copy_image
[00:00:01]: GL_NV_depth_buffer_float
[00:00:01]: GL_NV_depth_clamp
[00:00:01]: GL_NV_draw_texture
[00:00:01]: GL_NV_draw_vulkan_image
[00:00:01]: GL_NV_explicit_multisample
[00:00:01]: GL_NV_feature_query
[00:00:01]: GL_NV_fence
[00:00:01]: GL_NV_fill_rectangle
[00:00:01]: GL_NV_float_buffer
[00:00:01]: GL_NV_fog_distance
[00:00:01]: GL_NV_fragment_coverage_to_color
[00:00:01]: GL_NV_fragment_program
[00:00:01]: GL_NV_fragment_program2
[00:00:01]: GL_NV_fragment_program_option
[00:00:01]: GL_NV_fragment_shader_barycentric
[00:00:01]: GL_NV_fragment_shader_interlock
[00:00:01]: GL_NV_framebuffer_mixed_samples
[00:00:01]: GL_NV_framebuffer_multisample_coverage
[00:00:01]: GL_NV_geometry_shader4
[00:00:01]: GL_NV_geometry_shader_passthrough
[00:00:01]: GL_NV_gpu_program4
[00:00:01]: GL_NV_gpu_program4_1
[00:00:01]: GL_NV_gpu_program5
[00:00:01]: GL_NV_gpu_program5_mem_extended
[00:00:01]: GL_NV_gpu_program_fp64
[00:00:01]: GL_NV_gpu_shader5
[00:00:01]: GL_NV_half_float
[00:00:01]: GL_NV_internalformat_sample_query
[00:00:01]: GL_NV_light_max_exponent
[00:00:01]: GL_NV_memory_attachment
[00:00:01]: GL_NV_mesh_shader
[00:00:01]: GL_NV_multisample_coverage
[00:00:01]: GL_NV_multisample_filter_hint
[00:00:01]: GL_NV_occlusion_query
[00:00:01]: GL_NV_packed_depth_stencil
[00:00:01]: GL_NV_parameter_buffer_object
[00:00:01]: GL_NV_parameter_buffer_object2
[00:00:01]: GL_NV_path_rendering
[00:00:01]: GL_NV_path_rendering_shared_edge
[00:00:01]: GL_NV_pixel_data_range
[00:00:01]: GL_NV_point_sprite
[00:00:01]: GL_NV_primitive_restart
[00:00:01]: GL_NV_query_resource
[00:00:01]: GL_NV_query_resource_tag
[00:00:01]: GL_NV_register_combiners
[00:00:01]: GL_NV_register_combiners2
[00:00:01]: GL_NV_representative_fragment_test
[00:00:01]: GL_NV_robustness_video_memory_purge
[00:00:01]: GL_NV_sample_locations
[00:00:01]: GL_NV_sample_mask_override_coverage
[00:00:01]: GL_NV_scissor_exclusive
[00:00:01]: GL_NV_shader_atomic_counters
[00:00:01]: GL_NV_shader_atomic_float
[00:00:01]: GL_NV_shader_atomic_float64
[00:00:01]: GL_NV_shader_atomic_fp16_vector
[00:00:01]: GL_NV_shader_atomic_int64
[00:00:01]: GL_NV_shader_buffer_load
[00:00:01]: GL_NV_shader_storage_buffer_object
[00:00:01]: GL_NV_shader_texture_footprint
[00:00:01]: GL_NV_shader_thread_group
[00:00:01]: GL_NV_shader_thread_shuffle
[00:00:01]: GL_NV_shading_rate_image
[00:00:01]: GL_NV_stereo_view_rendering
[00:00:01]: GL_NV_texgen_reflection
[00:00:01]: GL_NV_texture_barrier
[00:00:01]: GL_NV_texture_compression_vtc
[00:00:01]: GL_NV_texture_env_combine4
[00:00:01]: GL_NV_texture_multisample
[00:00:01]: GL_NV_texture_rectangle
[00:00:01]: GL_NV_texture_rectangle_compressed
[00:00:01]: GL_NV_texture_shader
[00:00:01]: GL_NV_texture_shader2
[00:00:01]: GL_NV_texture_shader3
[00:00:01]: GL_NV_transform_feedback
[00:00:01]: GL_NV_transform_feedback2
[00:00:01]: GL_NV_uniform_buffer_unified_memory
[00:00:01]: GL_NV_vdpau_interop
[00:00:01]: GL_NV_vdpau_interop2
[00:00:01]: GL_NV_vertex_array_range
[00:00:01]: GL_NV_vertex_array_range2
[00:00:01]: GL_NV_vertex_attrib_integer_64bit
[00:00:01]: GL_NV_vertex_buffer_unified_memory
[00:00:01]: GL_NV_vertex_program
[00:00:01]: GL_NV_vertex_program1_1
[00:00:01]: GL_NV_vertex_program2
[00:00:01]: GL_NV_vertex_program2_option
[00:00:01]: GL_NV_vertex_program3
[00:00:01]: GL_NV_viewport_array2
[00:00:01]: GL_NV_viewport_swizzle
[00:00:01]: GL_OVR_multiview
[00:00:01]: GL_OVR_multiview2
[00:00:01]: GL_S3_s3tc
[00:00:01]: GL_SGIS_generate_mipmap
[00:00:01]: GL_SGIS_texture_lod
[00:00:01]: GL_SGIX_depth_texture
[00:00:01]: GL_SGIX_shadow
[00:00:01]: GL_SUN_slice_accum
[00:00:01]: GL_MAX_TEXTURE_SIZE = 32768
[00:00:01]: GL_MAX_TEXTURE_IMAGE_UNITS = 32
[00:00:01]: GL_MAX_RENDERBUFFER_SIZE = 32768
[00:00:01]: GL_MAX_VIEWPORT_DIMS = 32768, 32768
[00:00:01]: GL_MAX_VARYING_VECTORS = 31
[00:00:01]: GL_MAX_VERTEX_ATTRIBS = 16
[00:00:01]: GL_MAX_VERTEX_UNIFORM_VECTORS = 1024
[00:00:01]: GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS = 32
[00:00:01]: GL_MAX_FRAGMENT_UNIFORM_VECTORS = 1024
[00:00:01]: 51 compressed texture formats
[00:00:01]: texture format 0x83f0
[00:00:01]: texture format 0x83f2
[00:00:01]: texture format 0x83f3
[00:00:01]: texture format 0x8b90
[00:00:01]: texture format 0x8b91
[00:00:01]: texture format 0x8b92
[00:00:01]: texture format 0x8b93
[00:00:01]: texture format 0x8b94
[00:00:01]: texture format 0x8b95
[00:00:01]: texture format 0x8b96
[00:00:01]: texture format 0x8b97
[00:00:01]: texture format 0x8b98
[00:00:01]: texture format 0x8b99
[00:00:01]: texture format 0x9274
[00:00:01]: texture format 0x9275
[00:00:01]: texture format 0x9276
[00:00:01]: texture format 0x9277
[00:00:01]: texture format 0x9278
[00:00:01]: texture format 0x9279
[00:00:01]: texture format 0x9270
[00:00:01]: texture format 0x9271
[00:00:01]: texture format 0x9272
[00:00:01]: texture format 0x9273
[00:00:01]: texture format 0x93b0
[00:00:01]: texture format 0x93b1
[00:00:01]: texture format 0x93b2
[00:00:01]: texture format 0x93b3
[00:00:01]: texture format 0x93b4
[00:00:01]: texture format 0x93b5
[00:00:01]: texture format 0x93b6
[00:00:01]: texture format 0x93b7
[00:00:01]: texture format 0x93b8
[00:00:01]: texture format 0x93b9
[00:00:01]: texture format 0x93ba
[00:00:01]: texture format 0x93bb
[00:00:01]: texture format 0x93bc
[00:00:01]: texture format 0x93bd
[00:00:01]: texture format 0x93d0
[00:00:01]: texture format 0x93d1
[00:00:01]: texture format 0x93d2
[00:00:01]: texture format 0x93d3
[00:00:01]: texture format 0x93d4
[00:00:01]: texture format 0x93d5
[00:00:01]: texture format 0x93d6
[00:00:01]: texture format 0x93d7
[00:00:01]: texture format 0x93d8
[00:00:01]: texture format 0x93d9
[00:00:01]: texture format 0x93da
[00:00:01]: texture format 0x93db
[00:00:01]: texture format 0x93dc
[00:00:01]: texture format 0x93dd
ERROR: ld.so: object '/home/hodasemi/.local/share/Steam/ubuntu12_32/gameoverlayrenderer.so' from LD_PRELOAD cannot be preloaded (wrong ELF class: ELFCLASS32): ignored.
[00:00:01]: Renderer initialize: Okay
[00:00:01]: Num Joysticks detected: 1
[00:00:01]: Enumerated SDL joystick "Microsoft X-Box 360 pad" ("Microsoft X-Box 360 pad").
[00:00:01]: SetCommonDefaultControlMapping
[00:00:01]:    X-pos and Y-pos available (Left Stick)
[00:00:01]:    X-rot and Y-rot available (Right Stick)
[00:00:01]: Loading default mapping for [Microsoft X-Box 360 pad]
[00:00:01]: Detected Xbox 360 Controller
[00:00:01]: AnimManager initialize: Okay
[00:00:01]: Buffers initialize: Okay
DispatchAsyncEvent backlog, failed to dispatch all this frame. Queue depth: 72 (74 input number was)
>>> Adding process 11585 for game ID 322330
>>> Adding process 11586 for game ID 322330
[00:00:01]: cDontStarveGame::DoGameSpecificInitialize()
DispatchAsyncEvent backlog, failed to dispatch all this frame. Queue depth: 70 (72 input number was)
[00:00:01]: GameSpecific initialize: Okay
[00:00:01]: cGame::StartPlaying
[00:00:01]: LOADING LUA
[00:00:01]: DoLuaFile scripts/main.lua
[00:00:01]: DoLuaFile loading buffer scripts/main.lua
DispatchAsyncEvent backlog, failed to dispatch all this frame. Queue depth: 68 (70 input number was)
[00:00:01]:   taskgrouplist:	default	Together	
[00:00:01]:   taskgrouplist:	classic	Classic	
[00:00:01]:   taskgrouplist:	cave_default	Underground	
[00:00:01]:   taskgrouplist:	lavaarena_taskset	The Forge	
[00:00:01]:   taskgrouplist:	quagmire_taskset	The Gorge	
[00:00:01]: running main.lua
	
[00:00:01]: loaded modindex	
[00:00:01]: ModIndex: Beginning normal load sequence.
	
[00:00:01]: Event data unavailable: lavaarena_event_server/lavaarena_achievement_quest_defs
[00:00:02]: LOADING LUA SUCCESS
[00:00:03]: PlayerDeaths loaded morgue	3213	
[00:00:03]: PlayerHistory loaded player_history (v2) len:1187	
[00:00:03]: ServerPreferences loaded server_preferences	2	
[00:00:03]: bloom_enabled	true	
[00:00:03]: loaded saveindex	
[00:00:03]: OnFilesLoaded()	
[00:00:03]: OnUpdatePurchaseStateComplete	
[00:00:03]: Klump load on boot started.	
[00:00:03]: Klump files loaded: 	0	
Game removed: AppID 322330 "", ProcID 11578 
Game 322330 created interface STEAMAPPLIST_INTERFACE_VERSION001 / AppList
Game 322330 created interface STEAMAPPS_INTERFACE_VERSION008 / Apps
Game 322330 created interface STEAMHTMLSURFACE_INTERFACE_VERSION_004 / HTMLSurface
Game 322330 created interface STEAMHTTP_INTERFACE_VERSION002 / HTTP
Game 322330 created interface STEAMHTTP_INTERFACE_VERSION003 / HTTP
Game 322330 created interface STEAMINVENTORY_INTERFACE_V002 / Inventory
Game 322330 created interface STEAMMUSICREMOTE_INTERFACE_VERSION001 / MusicRemote
Game 322330 created interface STEAMMUSIC_INTERFACE_VERSION001 / Music
Game 322330 created interface STEAMPARENTALSETTINGS_INTERFACE_VERSION001 / ParentalSettings
Game 322330 created interface STEAMREMOTESTORAGE_INTERFACE_VERSION014 / RemoteStorage
Game 322330 created interface STEAMSCREENSHOTS_INTERFACE_VERSION003 / Screenshots
Game 322330 created interface STEAMUGC_INTERFACE_VERSION010 / UGC
Game 322330 created interface STEAMUSERSTATS_INTERFACE_VERSION011 / UserStats
Game 322330 created interface STEAMVIDEO_INTERFACE_V002 / Video
Game 322330 created interface SteamController006 / Controller
Game 322330 created interface SteamFriends015 / Friends
Game 322330 created interface SteamMatchMaking009 / Matchmaking
Game 322330 created interface SteamMatchMakingServers002 / MatchmakingServers
Game 322330 created interface SteamNetworking005 / Networking
Game 322330 created interface SteamNetworkingSocketsSerialized003 / 
Game 322330 created interface SteamUser019 / User
Game 322330 created interface SteamUser020 / User
Game 322330 created interface SteamUtils009 / Utils
Game 322330 method call count for IClientUser::BLoggedOn : 1
Game 322330 method call count for IClientUser::BIsSubscribedApp : 1
Game 322330 method call count for IClientUser::GetSteamID : 7
Game 322330 method call count for IClientUtils::GetAppID : 27
Game 322330 method call count for IClientUtils::GetConnectedUniverse : 1
Game 322330 method call count for IClientUtils::RecordSteamInterfaceCreation : 26
Game 322330 method call count for IClientAppManager::IsAppDlcInstalled : 2
Game 322330 method call count for IClientAppManager::BIsDlcEnabled : 1
Game 322330 method call count for IClientAppManager::GetActiveBeta : 1
Game 322330 method call count for IClientAppManager::GetAppBuildID : 1
Game 322330 method call count for IClientUserStats::RequestCurrentStats : 1
Uploaded AppInterfaceStats to Steam
[413080-759537989]: Successfuly started tracking playtime
Exiting app 322330

 

There is also an error message about licurl-gnutls.so.4 as another thread had problems with, but then it shouldn't work at all. I can start the game with mods without any problems, if don't have a controller connected.


Steps to Reproduce
(1) Start steam (2) Connect steam controller (3) Start game



User Feedback


This seems confirmed - I am going to have to investigate why the controller causes a crash.

(A fresh Ubuntu 64 install definitely needed a 32 bit curl to run on my machine though)

  • Thanks 2

Share this comment


Link to comment
Share on other sites



Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

×
  • Create New...