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I am unable to play because of this bug.


KleiAlexDark
  • Pending

[string*scripts/util.lua*:688: TheSim:GetPersistentString profile --> Failed to scan constant from string y0ya (The y's have two little dots and the a has a mark above it, the 0 is crossed) at starting position 1 LUA ERROR stack traceback:

=[C]:-1 in (global) assert (C) <-1--1>

scripts/util.lua:688 in (field) tracked_assert (Lua) <688-689>

scripts/json.lua:257 in () ? (Lua) <246-259>

=(tail call):-1in () (tail) <-1--1>

scripts/util.lua:691 in (global) TrackedAssert (Lua) <684-696>

scripts/playerprofile.lua:737 in (method) Set (Lua) <726-856>

scripts/playerprofile.lua:714 in () ? (Lua) <713-715>

=[C]:-1 in (method) GetPersistentString (C) <-1--1>

The only two things I can do is either Exit Game or Report an Issue, obviously I opted for the latter, this happens whenever I start the game, Exiting the Game itself has not done anything before, I can not get to the main menu much less into a game, I would appreciate assistance in this.


Steps to Reproduce
I have no idea how this happened, I was starting the game as normal, and it appeared.



User Feedback


[00:00:01]:
System Memory:
 Memory Load: 35%
 Available Physical Memory: 1225m/1907m
 Available Page File: 2390m/4023m
 Available Virtual Memory: 3989m/4095m
 Available Extended Virtual Memory: 0m
[00:00:01]:
Process Memory:
 Peak Working Set Size: 26m
 Working Set Size: 26m
 Quota Peak Page Pool Usage: 196k
 Quota Page Pool Usage: 192k
 Quota Peak Non Paged Pool Usage:16k
 Quota Non Paged Pool Usage: 15k
 Page File Usage: 5m
 Peak Page File Usage: 5m
[00:00:01]: PersistRootStorage is now APP:Klei//DoNotStarveTogether/
[00:00:01]: Starting Up
[00:00:01]: Version: 203787
[00:00:01]: Current time: Sun Feb 05 14:58:53 2017

[00:00:01]: Don't Starve Together: 203787 WIN32_STEAM
[00:00:01]: Build Date: 1653
[00:00:01]: Parsing command line
[00:00:01]: Command Line Arguments:
[00:00:01]: Initializing distribution platform
[00:00:01]: Initializing Minidump handler
[00:00:01]: ....Done
[00:00:02]: Steam AppBuildID: 1582035
[00:00:02]: ....Done
[00:00:02]: Fixing DPI
[00:00:02]: ...Done
[00:00:02]: THREAD - started 'GAClient' (3644)
[00:00:02]: CurlRequestManager::ClientThread::Main()
[00:00:02]: ProfileIndex:5.05
[00:00:02]: [Connect] PendingConnection::Reset(true)
[00:00:02]: Network tick rate: U=15(2), D=0
[00:00:03]: Authorized application C:\Program Files (x86)\Steam\steamapps\common\Don't Starve Together\bin\dontstarve_steam.exe is enabled in the firewall.
[00:00:03]: WindowsFirewall - Application already authorized
[00:00:03]: THREAD - started 'ConsoleInput' (4708)
[00:00:03]: loaded ping_cache
[00:00:03]: Offline user ID: OU_76561198205625955
[00:00:03]: SteamID: 76561198205625955
[00:00:03]: HardwareStats:
  OS                       
    name                      Microsoft Windows 7 Professional
    version                   6.1.7601
    architecture              64-bit
    platformSpecific          SP 1.0
  CPU                      
    numCores                  2
    features                  SSE,SSE2,SSE3,SSSE3,SSE41,SSE42
    name                      Intel(R) Core(TM) i5 CPU       M 520  @ 2.40GHz
    manufacturer              GenuineIntel
    clockSpeed                2400
  RAM                      
    megsOfRam                 2048
  GPU                      
    name                      Intel(R) HD Graphics
    driverDate                20120110000000.000000-000
    megsOfRam                 729
    refreshRate               50
    videoModeDescription      1366 x 768 x 4294967296 colors
    driverVersion             8.15.10.2622

[00:00:03]: cGame::InitializeOnMainThread
[00:00:03]: WindowManager::Initialize
[00:00:03]: CreateWindow: Requesting 1360,768 - 5/6/5 - -1/-1/-1 - 0
[00:00:03]: CreateEGLContext: 16 configs found
[00:00:03]:      0: 8/8/8 -  0/ 0/ 0 - 0
[00:00:03]:      1: 8/8/8 -  0/16/ 0 - 0
[00:00:03]:      2: 8/8/8 -  0/24/ 0 - 0
[00:00:03]:      3: 8/8/8 -  0/24/ 8 - 0
[00:00:03]:      4: 5/5/5 -  0/ 0/ 0 - 0
[00:00:03]:      5: 5/5/5 -  1/ 0/ 0 - 0
[00:00:03]:      6: 5/5/5 -  0/16/ 0 - 0
[00:00:03]:      7: 5/5/5 -  1/16/ 0 - 0
[00:00:03]:      8: 5/5/5 -  0/24/ 0 - 0
[00:00:03]:      9: 5/5/5 -  1/24/ 0 - 0
[00:00:03]:     10: 5/5/5 -  0/24/ 8 - 0
[00:00:03]:     11: 5/5/5 -  1/24/ 8 - 0
[00:00:03]:     12: 8/8/8 -  8/ 0/ 0 - 0
[00:00:03]:     13: 8/8/8 -  8/16/ 0 - 0
[00:00:03]:     14: 8/8/8 -  8/24/ 0 - 0
[00:00:03]:     15: 8/8/8 -  8/24/ 8 - 0
[00:00:04]: WindowManager::SetFullscreen(0, 1360, 768, 60)
[00:00:06]: GLInfo
[00:00:06]: ~~~~~~
[00:00:06]: THREAD - started 'WindowsInputManager' (556)
[00:00:06]: GL_VENDOR: Google Inc.
[00:00:06]: GL_RENDERER: ANGLE (Intel(R) HD Graphics)
[00:00:06]: GL_VERSION: OpenGL ES 2.0 (ANGLE 1.0.0.2249)
[00:00:06]: GL_SHADING_LANGUAGE_VERSION: OpenGL ES GLSL ES 1.00 (ANGLE 1.0.0.2249)
[00:00:06]: OpenGL extensions (18, 18):
[00:00:06]: GL_ANGLE_depth_texture
[00:00:06]: GL_ANGLE_framebuffer_blit
[00:00:06]: GL_ANGLE_instanced_arrays
[00:00:06]: GL_ANGLE_pack_reverse_row_order
[00:00:06]: GL_ANGLE_texture_compression_dxt3
[00:00:06]: GL_ANGLE_texture_compression_dxt5
[00:00:06]: GL_ANGLE_texture_usage
[00:00:06]: GL_ANGLE_translated_shader_source
[00:00:06]: GL_EXT_read_format_bgra
[00:00:06]: GL_EXT_robustness
[00:00:06]: GL_EXT_texture_compression_dxt1
[00:00:06]: GL_EXT_texture_format_BGRA8888
[00:00:06]: GL_EXT_texture_storage
[00:00:06]: GL_OES_get_program_binary
[00:00:06]: GL_OES_packed_depth_stencil
[00:00:06]: GL_OES_rgb8_rgba8
[00:00:06]: GL_OES_standard_derivatives
[00:00:06]: GL_OES_texture_npot
[00:00:06]: GL_MAX_TEXTURE_SIZE = 8192
[00:00:06]: GL_MAX_TEXTURE_IMAGE_UNITS = 16
[00:00:06]: GL_MAX_RENDERBUFFER_SIZE = 8192
[00:00:06]: GL_MAX_VIEWPORT_DIMS = 8192, 8192
[00:00:06]: GL_MAX_VARYING_VECTORS = 10
[00:00:06]: GL_MAX_VERTEX_ATTRIBS = 16
[00:00:06]: GL_MAX_VERTEX_UNIFORM_VECTORS = 254
[00:00:06]: GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS = 4
[00:00:06]: GL_MAX_FRAGMENT_UNIFORM_VECTORS = 221
[00:00:06]: 4 compressed texture formats
[00:00:06]: texture format 0x83f0
[00:00:06]: texture format 0x83f1
[00:00:06]: texture format 0x83f2
[00:00:06]: texture format 0x83f3
[00:00:09]: Renderer initialize: Okay
[00:00:10]: AnimManager initialize: Okay
[00:00:11]: Buffers initialize: Okay
[00:00:11]: cDontStarveGame::DoGameSpecificInitialize()
[00:00:11]: GameSpecific initialize: Okay
[00:00:11]: cGame::StartPlaying
[00:00:11]: LOADING LUA
[00:00:11]: DoLuaFile scripts/main.lua
[00:00:11]: DoLuaFile loading buffer scripts/main.lua
[00:00:16]: running main.lua
 
[00:00:16]: loaded modindex 
[00:00:16]: ModIndex: Beginning normal load sequence.
 
[00:00:26]: LOADING LUA SUCCESS
[00:00:31]: PlayerDeaths loaded morgue 929 
[00:00:31]: PlayerHistory loaded player_history 544 
[00:00:31]: [string "scripts/util.lua"]:688: TheSim:GetPersistentString profile --> Failed to scan constant from string ÿØÿà at starting position 1
LUA ERROR stack traceback:
=[C]:-1 in (global) assert (C) <-1--1>
scripts/util.lua:688 in (field) tracked_assert (Lua) <686-689>
   pass = nil
   reason = Failed to scan constant from string ÿØÿà at starting position 1
scripts/json.lua:257 in () ? (Lua) <246-259>
   s = ÿØÿà
   startPos = 1
   consts = table: 16A45768
   constNames = table: 16A45740
=(tail call):-1 in ()  (tail) <-1--1>
scripts/util.lua:691 in (global) TrackedAssert (Lua) <684-696>
   tracking_data = TheSim:GetPersistentString profile
   function_ptr = function - scripts/json.lua:149
   function_data = ÿØÿà
scripts/playerprofile.lua:737 in (method) Set (Lua) <726-856>
   self =
      persistdata = table: 16A42E00
      dirty = false
   str = ÿØÿà
   callback = function - scripts/gamelogic.lua:972
scripts/playerprofile.lua:714 in () ? (Lua) <713-715>
   load_success = true
   str = ÿØÿà
=[C]:-1 in (method) GetPersistentString (C) <-1--1>
scripts/playerprofile.lua:712 in (method) Load (Lua) <711-716>
   self =
      persistdata = table: 16A42E00
      dirty = false
   callback = function - scripts/gamelogic.lua:972
scripts/gamelogic.lua:972 in () ? (main) <0-0>
   EquipSlot = table: 167E7CB8
   GroundTiles = table: 0D33D6B0
   Stats = table: 0CFCF5A8
   LOAD_UPFRONT_MODE = false
   MainScreen = table: 16A3F700
   ModsScreen = table: 0DA8E448
   WorldGenScreen = table: 0C5504C8
   PauseScreen = table: 168BCD98
   screen_fade_time = 0.25
   start_game_time = nil
   DoAgeWorld = function - scripts/gamelogic.lua:86
   KeepAlive = function - scripts/gamelogic.lua:104
   LoadAssets = function - scripts/gamelogic.lua:136
   deprecated = table: 16A41190
   replace = table: 16A411E0
   PopulateWorld = function - scripts/gamelogic.lua:251
   DrawDebugGraph = function - scripts/gamelogic.lua:457
   ActivateWorld = function - scripts/gamelogic.lua:503
   OnPlayerActivated = function - scripts/gamelogic.lua:511
   SendResumeRequestToServer = function - scripts/gamelogic.lua:526
   OnPlayerDeactivated = function - scripts/gamelogic.lua:542
   DoInitGame = function - scripts/gamelogic.lua:554
   UpgradeSaveFile = function - scripts/gamelogic.lua:759
   DoLoadWorldFile = function - scripts/gamelogic.lua:772
   DoLoadWorld = function - scripts/gamelogic.lua:783
   DoGenerateWorld = function - scripts/gamelogic.lua:794
   LoadSlot = function - scripts/gamelogic.lua:827
   DoResetAction = function - scripts/gamelogic.lua:842
   OnUpdatePurchaseStateComplete = function - scripts/gamelogic.lua:925
   OnFilesLoaded = function - scripts/gamelogic.lua:936
=[C]:-1 in (global) require (C) <-1--1>
scripts/mainfunctions.lua:807 in () ? (Lua) <800-822>

[00:00:31]: [string "scripts/util.lua"]:688: TheSim:GetPersistentString profile --> Failed to scan constant from string ÿØÿà at starting position 1
LUA ERROR stack traceback:
    =[C]:-1 in (global) assert (C) <-1--1>
    scripts/util.lua:688 in (field) tracked_assert (Lua) <686-689>
    scripts/json.lua:257 in () ? (Lua) <246-259>
    =(tail call):-1 in ()  (tail) <-1--1>
    scripts/util.lua:691 in (global) TrackedAssert (Lua) <684-696>
    scripts/playerprofile.lua:737 in (method) Set (Lua) <726-856>
    scripts/playerprofile.lua:714 in () ? (Lua) <713-715>
    =[C]:-1 in (method) GetPersistentString (C) <-1--1>
    scripts/playerprofile.lua:712 in (method) Load (Lua) <711-716>
    scripts/gamelogic.lua:972 in () ? (main) <0-0>
    =[C]:-1 in (global) require (C) <-1--1>
    scripts/mainfunctions.lua:807 in () ? (Lua) <800-822>
 
[00:00:31]: ModIndex: Load sequence finished successfully. 
[00:00:31]: Reset() returning
[00:34:52]: Force aborting...
[00:34:52]: ModWorkshop::CancelDownloads clearing all unfinished downloads
[00:34:52]: Collecting garbage...
[00:34:52]: lua_gc took 0.01 seconds
[00:34:52]: ~ShardLuaProxy()
[00:34:52]: ~ItemServerLuaProxy()
[00:34:52]: ~InventoryLuaProxy()
[00:34:52]: ~NetworkLuaProxy()
[00:34:52]: ~SimLuaProxy()
[00:34:52]: ModWorkshop::CancelDownloads clearing all unfinished downloads
[00:34:52]: lua_close took 0.02 seconds
[00:34:52]: ModWorkshop::CancelDownloads clearing all unfinished downloads
[00:34:52]:  Manager - ORPHANED UNKNOWN RESOURCES:
[00:34:52]: shaders/ui_yuv.ksh - 1
[00:34:52]: Orphaned unnamed resource. This resource must have used Add( resource ) to insert itself into the manager.
[00:34:52]: Orphaned unnamed resource. This resource must have used Add( resource ) to insert itself into the manager.
[00:34:52]: Orphaned unnamed resource. This resource must have used Add( resource ) to insert itself into the manager.
[00:34:52]: CurlRequestManager::ClientThread::Main() complete
[00:34:52]: HttpClient2 discarded 0 callbacks.
[00:34:52]: Shutting down

Is what was in the client_log.txt file.

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I'm also getting a similar bug preventing me from launching DST (attached screenshot). I also have other versions of Don't Starve which are running normally on the same machine. DST itself was working yesterday, and the only unusual thing I did was to force shutdown my machine but that was after closing DST. Today this error message shows up, preventing me from accessing the game.

 

 

Screenshot from 2017-03-18 15-20-41.png

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