Jump to content

Health component Kill function fails with wigfrid


CarlZalph
  • Fixed

Since Wigfrid has:

inst.components.health:SetAbsorptionAmount(TUNING.WATHGRITHR_ABSORPTION)

scripts/components/health.lua:273-277::

function Health:Kill()
    if self.currenthealth > 0 then
        self:DoDelta(-self.currenthealth)
    end
end

Should be:

function Health:Kill()
    if self.currenthealth > 0 then
        self:DoDelta(-self.currenthealth, nil, nil, nil, nil, true)
    end
end

To ignore absorption.

I'm letting invincible entities not die because you can't kill the invulnerable.


Steps to Reproduce
1. Spawn as Wigfrid. 2. Run: ThePlayer.components.health:Kill() 3. Not die and have 50hp left.



User Feedback


A developer has marked this issue as fixed. This means that the issue has been addressed in the current development build and will likely be in the next update.


Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

×
  • Create New...