Basically in the tool component code, there's a function ( Tool:OnRemoveFromEntity() ) that is incorrect I believe, everytime it got called it crashed the game, changing the v in: self.inst:RemoveTag(v.id.."_tool") to k fixes it. as v returns the effectiveness rather than the table of the tool type.
[string "scripts/components/tool.lua"]:18: attempt to index local 'v' (a number value)
Steps to Reproduce
Remove the tool component from a tool either via console or a modded item.
Remove the tool component from a tool either via console or a modded item.
A developer has marked this issue as fixed. This means that the issue has been addressed in the current development build and will likely be in the next update.
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