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Found a Bug in Vanilla Code while modding

  • Fixed

Basically in the tool component code, there's a function ( Tool:OnRemoveFromEntity() ) that is incorrect I believe, everytime it got called it crashed the game, changing the v in: self.inst:RemoveTag(v.id.."_tool") to k fixes it. as v returns the effectiveness rather than the table of the tool type.

[string "scripts/components/tool.lua"]:18: attempt to index local 'v' (a number value)

Steps to Reproduce
Remove the tool component from a tool either via console or a modded item.

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A developer has marked this issue as fixed. This means that the issue has been addressed in the current development build and will likely be in the next update.

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