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dontstarve_steam.exe has stopped


Crashs
  • Closed

Here my client log

[00:00:00]: PersistRootStorage is now APP:Klei//DoNotStarveTogether/ 
[00:00:00]: Starting Up
[00:00:00]: Version: 169551
[00:00:00]: Current time: Sat Mar 12 20:39:50 2016

[00:00:00]: Don't Starve Together: 169551 WIN32_STEAM
NNN Build Date: 220
[00:00:00]: Parsing command line
[00:00:00]: Command Line Arguments: 
[00:00:00]: Initializing Minidump handler
[00:00:00]: ....Done
[00:00:00]: Initializing Steam
[00:00:01]: Steam AppBuildID: 1016610
[00:00:01]: Steam BetaName(Branch): []
[00:00:01]: ....Done
[00:00:01]: Fixing DPI
[00:00:01]: ...Done
[00:00:01]: THREAD - started 'GAClient' (2264)
[00:00:01]: CurlRequestManager::ClientThread::Main()
[00:00:01]: ProfileIndex:5.96
[00:00:01]: [Connect] PendingConnection::Reset(true)
[00:00:01]: Network tick rate: U=15(2), D=0
[00:00:01]: Authorized application C:\Program Files\Steam\steamapps\common\Don't Starve Together\bin\dontstarve_steam.exe is enabled in the firewall.
[00:00:01]: WindowsFirewall - Application already authorized
[00:00:01]: could not load ping_cache
[00:00:01]: Offline user ID: OU_76561198151584749
[00:00:01]: SteamID: 76561198151584749
[00:00:01]: THREAD - started 'ConsoleInput' (4328)
[00:00:01]: cGame::InitializeOnMainThread
[00:00:01]: WindowManager::Initialize
[00:00:01]: CreateWindow: Requesting 1280,720 - 5/6/5 - -1/-1/-1 - 0
[00:00:02]: CreateEGLContext: 16 configs found
[00:00:02]:      0: 8/8/8 -  0/ 0/ 0 - 0
[00:00:02]:      1: 8/8/8 -  0/16/ 0 - 0
[00:00:02]:      2: 8/8/8 -  0/24/ 0 - 0
[00:00:02]:      3: 8/8/8 -  0/24/ 8 - 0
[00:00:02]:      4: 5/5/5 -  0/ 0/ 0 - 0
[00:00:02]:      5: 5/5/5 -  1/ 0/ 0 - 0
[00:00:02]:      6: 5/5/5 -  0/16/ 0 - 0
[00:00:02]:      7: 5/5/5 -  1/16/ 0 - 0
[00:00:02]:      8: 5/5/5 -  0/24/ 0 - 0
[00:00:02]:      9: 5/5/5 -  1/24/ 0 - 0
[00:00:02]:     10: 5/5/5 -  0/24/ 8 - 0
[00:00:02]:     11: 5/5/5 -  1/24/ 8 - 0
[00:00:02]:     12: 8/8/8 -  8/ 0/ 0 - 0
[00:00:02]:     13: 8/8/8 -  8/16/ 0 - 0
[00:00:02]:     14: 8/8/8 -  8/24/ 0 - 0
[00:00:02]:     15: 8/8/8 -  8/24/ 8 - 0
[00:00:02]: GLInfo
[00:00:02]: ~~~~~~
[00:00:02]: GL_VENDOR: Google Inc.
[00:00:02]: GL_RENDERER: ANGLE (Intel(R)  Q965/Q963 Express Chipset Family)
[00:00:02]: GL_VERSION: OpenGL ES 2.0 (ANGLE 1.0.0.2249)
[00:00:02]: GL_SHADING_LANGUAGE_VERSION: OpenGL ES GLSL ES 1.00 (ANGLE 1.0.0.2249)
[00:00:02]: OpenGL extensions (15, 15):
[00:00:02]: GL_ANGLE_framebuffer_blit
[00:00:02]: GL_ANGLE_pack_reverse_row_order
[00:00:02]: GL_ANGLE_texture_compression_dxt3
[00:00:02]: GL_ANGLE_texture_compression_dxt5
[00:00:02]: GL_ANGLE_texture_usage
[00:00:02]: GL_ANGLE_translated_shader_source
[00:00:02]: GL_EXT_read_format_bgra
[00:00:02]: GL_EXT_robustness
[00:00:02]: GL_EXT_texture_compression_dxt1
[00:00:02]: GL_EXT_texture_format_BGRA8888
[00:00:02]: GL_EXT_texture_storage
[00:00:02]: GL_OES_get_program_binary
[00:00:02]: GL_OES_packed_depth_stencil
[00:00:02]: GL_OES_rgb8_rgba8
[00:00:02]: GL_OES_standard_derivatives
[00:00:02]: GL_MAX_TEXTURE_SIZE = 2048
[00:00:02]: GL_MAX_TEXTURE_IMAGE_UNITS = 16
[00:00:02]: GL_MAX_RENDERBUFFER_SIZE = 2048
[00:00:02]: GL_MAX_VIEWPORT_DIMS = 2048, 2048
[00:00:02]: GL_MAX_VARYING_VECTORS = 8
[00:00:02]: GL_MAX_VERTEX_ATTRIBS = 16
[00:00:02]: GL_MAX_VERTEX_UNIFORM_VECTORS = 254
[00:00:02]: GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS = 0
[00:00:02]: GL_MAX_FRAGMENT_UNIFORM_VECTORS = 29
[00:00:02]: 4 compressed texture formats
[00:00:02]: texture format 0x83f0
[00:00:02]: texture format 0x83f1
[00:00:02]: texture format 0x83f2
[00:00:02]: texture format 0x83f3
[00:00:02]: THREAD - started 'WindowsInputManager' (5436)
[00:00:03]: Renderer initialize: Okay
[00:00:04]: Compiled shader anim_haunted: (156,11): error X5608: Compiled shader code uses too many arithmetic instruction slots (137). Max. allowed by the target (ps_2_0) is 64.
(1,1): error X5609: Compiled shader code uses too many instruction slots (141). Max. allowed by the target (ps_2_0) is 96.

Warning: D3D shader compilation failed with default flags. Retrying with avoid flow control.
(156,11): error X5608: Compiled shader code uses too many arithmetic instruction slots (137). Max. allowed by the target (ps_2_0) is 64.
(1,1): error X5609: Compiled shader code uses too many instruction slots (141). Max. allowed by the target (ps_2_0) is 96.

Warning: D3D shader compilation failed with avoid flow control flags. Retrying with prefer flow control.
(156,11): error X5608: Compiled shader code uses too many arithmetic instruction slots (137). Max. allowed by the target (ps_2_0) is 64.
(1,1): error X5609: Compiled shader code uses too many instruction slots (141). Max. allowed by the target (ps_2_0) is 96.

Warning: D3D shader compilation failed with prefer flow control flags.
[00:00:05]: Compiled shader anim_bloom_haunted: (168,11): error X5608: Compiled shader code uses too many arithmetic instruction slots (142). Max. allowed by the target (ps_2_0) is 64.
(1,1): error X5609: Compiled shader code uses too many instruction slots (146). Max. allowed by the target (ps_2_0) is 96.

Warning: D3D shader compilation failed with default flags. Retrying with avoid flow control.
(168,11): error X5608: Compiled shader code uses too many arithmetic instruction slots (142). Max. allowed by the target (ps_2_0) is 64.
(1,1): error X5609: Compiled shader code uses too many instruction slots (146). Max. allowed by the target (ps_2_0) is 96.

Warning: D3D shader compilation failed with avoid flow control flags. Retrying with prefer flow control.
(168,11): error X5608: Compiled shader code uses too many arithmetic instruction slots (142). Max. allowed by the target (ps_2_0) is 64.
(1,1): error X5609: Compiled shader code uses too many instruction slots (146). Max. allowed by the target (ps_2_0) is 96.

Warning: D3D shader compilation failed with prefer flow control flags.
[00:00:05]: Compiled shader anim_fade_haunted: (164,11): error X5608: Compiled shader code uses too many arithmetic instruction slots (142). Max. allowed by the target (ps_2_0) is 64.
(1,1): error X5609: Compiled shader code uses too many instruction slots (147). Max. allowed by the target (ps_2_0) is 96.

Warning: D3D shader compilation failed with default flags. Retrying with avoid flow control.
(164,11): error X5608: Compiled shader code uses too many arithmetic instruction slots (142). Max. allowed by the target (ps_2_0) is 64.
(1,1): error X5609: Compiled shader code uses too many instruction slots (147). Max. allowed by the target (ps_2_0) is 96.

Warning: D3D shader compilation failed with avoid flow control flags. Retrying with prefer flow control.
(164,11): error X5608: Compiled shader code uses too many arithmetic instruction slots (142). Max. allowed by the target (ps_2_0) is 64.
(1,1): error X5609: Compiled shader code uses too many instruction slots (147). Max. allowed by the target (ps_2_0) is 96.

Warning: D3D shader compilation failed with prefer flow control flags.
[00:00:05]: AnimManager initialize: Okay
[00:00:06]: Buffers initialize: Okay
[00:00:06]: cDontStarveGame::DoGameSpecificInitialize()
[00:00:06]: GameSpecific initialize: Okay
[00:00:06]: cGame::StartPlaying
[00:00:06]: LOADING LUA
[00:00:06]: DoLuaFile scripts/main.lua
[00:00:06]: DoLuaFile loading buffer scripts/main.lua
[00:00:07]: scripts/main.lua(166,1) running main.lua
    
[00:00:07]: loaded modindex    
[00:00:10]: Compiled shader anim_haunted: (156,11): error X5608: Compiled shader code uses too many arithmetic instruction slots (137). Max. allowed by the target (ps_2_0) is 64.
(1,1): error X5609: Compiled shader code uses too many instruction slots (141). Max. allowed by the target (ps_2_0) is 96.

Warning: D3D shader compilation failed with default flags. Retrying with avoid flow control.
(156,11): error X5608: Compiled shader code uses too many arithmetic instruction slots (137). Max. allowed by the target (ps_2_0) is 64.
(1,1): error X5609: Compiled shader code uses too many instruction slots (141). Max. allowed by the target (ps_2_0) is 96.

Warning: D3D shader compilation failed with avoid flow control flags. Retrying with prefer flow control.
(156,11): error X5608: Compiled shader code uses too many arithmetic instruction slots (137). Max. allowed by the target (ps_2_0) is 64.
(1,1): error X5609: Compiled shader code uses too many instruction slots (141). Max. allowed by the target (ps_2_0) is 96.

Warning: D3D shader compilation failed with prefer flow control flags.
[00:00:10]: Break at: d:\dst-jobs\workspace\New_DontStarveTogether_BuildGame_Windows\source\util/resourcemanager.h(142) :
 


Steps to Reproduce
I opened the game . Game gives this error.



User Feedback


Checking your log, unfortunately your graphics card (Intel Q965/Q963 Express Chipset  - a GMA card) does not meet the game's system requirements.

Don't Starve Together requires a graphics card with at least 256 MB of dedicated memory in order to run.That being said, if you have a dedicated graphics card like an AMD Radeon or NVIDIA GeForce card installed, you will have to go into your AMD CCC or NVIDIA Control Panel and force your dedicated GPU to launch and run Don't Starve instead of your integrated card.

If not, you can try enabling small textures and Netbook mode to see if that allows you to play the game.

1) Go to your documents folder at Documents\Klei\DoNotStarveTogether

2) Open the “client” file using a text editor program (like wordpad, notepad, etc.)

3) In [MISC] change “netbook_mode = false” to “netbook_mode = true”

4) In [GRAPHICS] change “use_small_textures = false” to “use_small_textures = true”

5) Save the document > close it to make sure that the change has been saved.

6) Try running Don't Starve Together.

If you are still unable to play the game, your best, next step is to contact Steam Support directly for a possible refund due to system incompatibility. 

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It doesn't works! The game was opening up previously

Edited by Crashs

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While you may have been able to play the game even under minimum spec previously, unfortunately minimum specs need to be met in order for the game to operate because that recommendation is based on what we feel is required to play the game. Minimum spec is essentially our budget for the maximum amount of system resources we can use, and is set based on what we feel is needed, changing this minimum spec would directly affect our ability to develop the game.

That being said, I have created you a customized "client.ini" file that you can use to overwrite your current one. Just download the file below and paste it onto your Documents\Klei\DoNotStarveTogether folder. Once done, try and launch Don't Starve Together.

client.ini

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