I'm playing on my own Dedicated Server and I have noticed the large bosstype monsters, Deerclops and Bearger confirmed, always seem to spawn in the near vicinity of the player, instead of a more random world spawn as in regular Don't Starve.
I feel it takes away some suspense knowing that each winter and spring a Deerclops and a Bearger will attack, For me there was much more enjoyment of the randomness that he -might- spawn nearby the first winter (and wreck everything) or that one had to go hunting for it when one felt prepared.
If this is intended behaviour in DST and not a bug, I would very very much like a setting for worldgen to use the regular Don't Starve's random spawn method.
Steps to Reproduce
always happens, each winter the deerclops spawns nearby and each spring the bearger spawns nearby (I haven't confirmed the summer/autumm bosses) Don't Starve Together Dedicated Server on Windows.
This issue has been closed either because it is not a bug or does not belong in the bug tracker.