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Deerclops/Bearger always spawns near?


Holocus
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I'm playing on my own Dedicated Server and I have noticed the large bosstype monsters, Deerclops and Bearger confirmed, always seem to spawn in the near vicinity of the player, instead of a more random world spawn as in regular Don't Starve.

I feel it takes away some suspense knowing that each winter and spring a Deerclops and a Bearger will attack, For me there was much more enjoyment of the randomness that he -might- spawn nearby the first winter (and wreck everything) or that one had to go hunting for it when one felt prepared.

If this is intended behaviour in DST and not a bug, I would very very much like a setting for worldgen to use the regular Don't Starve's random spawn method.

/Holo

 


Steps to Reproduce
always happens, each winter the deerclops spawns nearby and each spring the bearger spawns nearby (I haven't confirmed the summer/autumm bosses) Don't Starve Together Dedicated Server on Windows.



User Feedback


even in DS these guys spawn near you.. bearger is not a spring boss. he spawns in autumn. And all of them actually spawns near you even in DS. So a good strategy is to leave the base when you hear their voice (aka warning prior to their spawn). in DST, I guess the game mechanics is, if there are 10 people in a server 9 of them out of the base and 1 is in the base, deerclops or bearger spawns to that single guy who is at base. For DS, cuz its a single player game, these bosses spawn on you no matter where you are.

Edited by Gingerbread

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Oops yeah, noticed the Bearger was an autumm boss, (acidentally forgot pause_when_empty, so ended up at that season after a nights logout)  but was this behaviour changed when RoG came for DS? (I haven't really played RoG more then testing it for a few days in DS) But in regular DS before RoG most of my games I could go for many winters before even finding a Deerclops, which felt more natural.

Guess this is not an bug then,nevertheless would be nice to have them spawn more random in the world.

 

/Holo

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