I'm playing on my own Dedicated Server and I have noticed the large bosstype monsters, Deerclops and Bearger confirmed, always seem to spawn in the near vicinity of the player, instead of a more random world spawn as in regular Don't Starve.
I feel it takes away some suspense knowing that each winter and spring a Deerclops and a Bearger will attack, For me there was much more enjoyment of the randomness that he -might- spawn nearby the first winter (and wreck everything) or that one had to go hunting for it when one felt prepared.
If this is intended behaviour in DST and not a bug, I would very very much like a setting for worldgen to use the regular Don't Starve's random spawn method.
/Holo
Steps to Reproduce
always happens, each winter the deerclops spawns nearby and each spring the bearger spawns nearby (I haven't confirmed the summer/autumm bosses) Don't Starve Together Dedicated Server on Windows.
always happens, each winter the deerclops spawns nearby and each spring the bearger spawns nearby (I haven't confirmed the summer/autumm bosses) Don't Starve Together Dedicated Server on Windows.
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