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crash when open largechest and buildings disappeared


an10321
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Sorry, I upload logs failed.

There was a problem processing the uploaded file. -200

 

There 2 bugs.

1.Client?crash when I open the large chest。

client_log.txt

[00:04:17]: [string "scripts/widgets/itemtile.lua"]:178: attempt to index field 'wetness' (a nil value)
LUA ERROR stack traceback:
scripts/widgets/itemtile.lua:178 in (method) Refresh (Lua) <142-181>
   self =
      shown = true
      inst = 103433 -  (valid:true)
      focus = false
      children = table: 679AFD68
      ispreviewing = false
      focus_target = false
      isactivetile = false
      can_fade_alpha = true
      focus_flow_args = table: 679B0038
      parent = ItemSlot
      name = ItemTile
      callbacks = table: 679AFDB8
      focus_flow = table: 679B0010
      enabled = true
      ismoving = false
      item = 103308 - lantern (valid:true)
scripts/widgets/containerwidget.lua:145 in (method) Refresh (Lua) <134-148>
   self =
      callbacks = table: 676043C8
      slotsperrow = 3
      onitemlosefn = function - scripts/widgets/containerwidget.lua:109
      inst = 103314 -  (valid:true)
      focus = false
      children = table: 67604238
      container = 100119 - largechest (valid:true)
      focus_flow_args = table: 67604648
      focus_target = false
      onrefreshfn = function - scripts/widgets/containerwidget.lua:115
      isopen = true
      onitemgetfn = function - scripts/widgets/containerwidget.lua:112
      owner = 101127 - wendy (valid:true)
      open = false
      can_fade_alpha = true
      inv = table: 67604580
      parent = 
      name = Container
      bgimage = Image - :
      focus_flow = table: 67604670
      enabled = true
      bganim = UIAnim
      shown = true
   items = table: 67902D48
   k = 14
   v = ItemSlot
   item = 103308 - lantern (valid:true)
scripts/widgets/containerwidget.lua:115 in (local) fn (Lua) <115-115>
   inst = 100119 - largechest (valid:true)
   data = nil
scripts/entityscript.lua:965 in (method) PushEvent (Lua) <959-982>
   self (valid:true) =
      GUID = 100119
      Transform = Transform (3BAF4A10)
      inlimbo = false
      actionreplica = table: 2B08A9D0
      event_listening = table: 2B08B060
      actioncomponents = table: 649B6B10
      lower_components_shadow = table: 2B08A818
      entity = Entity (16CBB590)
      AnimState = AnimState (3BAF4A30)
      prefab = largechest
      Network = Network (3BAF4AB0)
      persists = true
      MiniMapEntity = MiniMapEntity (3BAF4A70)
      event_listeners = table: 2B08AF98
      spawntime = 1.1666667275131
      pendingtasks = table: 6760C8E8
      replica = table: 2B08A890
      name = Large Chest
      components = table: 2B08A840
      SoundEmitter = SoundEmitter (3BAF4A50)
   event = refresh
   data = nil
   listeners = table: 67608838
   entity = 103314 -  (valid:true)
   fns = table: 67608950
   i = 1
   fn = function - scripts/widgets/containerwidget.lua:115
scripts/prefabs/container_classified.lua:167 in (upvalue) Refresh (Lua) <162-170>
   inst = 103267 - container_classified (valid:true)
scripts/prefabs/container_classified.lua:252 in (field) fn (Lua) <250-269>
   inst = 103267 - container_classified (valid:true)
scripts/scheduler.lua:194 in (method) OnTick (Lua) <168-225>
   self =
      running = table: 2E106BA0
      waitingfortick = table: 2E106740
      tasks = table: 2E1100D8
      waking = table: 6766E260
      attime = table: 2E107898
      hibernating = table: 2E10AE58
   tick = 906
   k = PERIODIC 103267: 0.000000
   v = true
   already_dead = false
scripts/scheduler.lua:406 in (global) RunScheduler (Lua) <404-412>
   tick = 906
scripts/update.lua:166 in () ? (Lua) <150-223>
   dt = 0.033333335071802
   tick = 906
   i = 906

[00:04:17]: [string "scripts/widgets/itemtile.lua"]:178: attempt to index field 'wetness' (a nil value)
LUA ERROR stack traceback:
    scripts/widgets/itemtile.lua:178 in (method) Refresh (Lua) <142-181>
    scripts/widgets/containerwidget.lua:145 in (method) Refresh (Lua) <134-148>
    scripts/widgets/containerwidget.lua:115 in (local) fn (Lua) <115-115>
    scripts/entityscript.lua:965 in (method) PushEvent (Lua) <959-982>
    scripts/prefabs/container_classified.lua:167 in (upvalue) Refresh (Lua) <162-170>
    scripts/prefabs/container_classified.lua:252 in (field) fn (Lua) <250-269>
    scripts/scheduler.lua:194 in (method) OnTick (Lua) <168-225>
    scripts/scheduler.lua:406 in (global) RunScheduler (Lua) <404-412>
    scripts/update.lua:166 in () ? (Lua) <150-223>

And then I hammered the chest,and picked up items.It crash again.And it?also showed this log.

scripts/widgets/itemtile.lua:178 in (method) Refresh (Lua) <142-181>

 

 

2.Some buildings?disappeared.

And I hammered some other buildings and reboot,but it not worked.(ps:I am not really sure that the logs doen't show again.)

server.log

[20:33:30]: Error serializing tags for entity firepit[100295] - 35 tags; exceeds maximum size of 31
[20:33:30]: Net partial byte (35) out of range [0, 31]
[20:33:30]: Error serializing tags for entity turf_checkerfloor[101436] - 36 tags; exceeds maximum size of 31
[20:33:30]: Net partial byte (36) out of range [0, 31]
[20:33:30]: Error serializing tags for entity largechest[103415] - 33 tags; exceeds maximum size of 31
[20:33:30]: Net partial byte (33) out of range [0, 31]
[20:33:30]: Error serializing tags for entity largechest[103606] - 32 tags; exceeds maximum size of 31
[20:33:30]: Net partial byte (32) out of range [0, 31]
[20:33:30]: Error serializing tags for entity rabbithouse[108848] - 32 tags; exceeds maximum size of 31
[20:33:30]: Net partial byte (32) out of range [0, 31]
[20:33:30]: Error serializing tags for entity nightlight[110139] - 33 tags; exceeds maximum size of 31
[20:33:30]: Net partial byte (33) out of range [0, 31]

client log

[00:02:38]: Deserialized invalid parent for entity firepit[100049]
[00:02:38]: Error deserializing lua state for entity firepit[100049] - Failed to read net var data
[00:02:38]: Deserialized invalid parent for entity turf_checkerfloor[100073]
[00:02:38]: Error deserializing lua state for entity turf_checkerfloor[100073] - Failed to read net var data
[00:02:38]: Error deserializing lua state for entity largechest[100115] - Failed to read net var data
[00:02:38]: Error deserializing lua state for entity largechest[100116] - Failed to read net var data
[00:02:38]: Error deserializing lua state for entity rabbithouse[100140] - Failed to read net var data
[00:02:38]: Error deserializing lua state for entity nightlight[101059] - Failed to read net var data
[00:02:38]: Error deserializing lua state for entity pighouse[101230] - Failed to read net var data
[00:02:38]: Error deserializing lua state for entity pighouse[101233] - Failed to read net var data

20160617112719.jpg


Steps to Reproduce
1.Client?crash when I open the large chest 2.Some buildings?disappeared.



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