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There 2 bugs.
1.Client?crash when I open the large chest。
client_log.txt
[00:04:17]: [string "scripts/widgets/itemtile.lua"]:178: attempt to index field 'wetness' (a nil value)
LUA ERROR stack traceback:
scripts/widgets/itemtile.lua:178 in (method) Refresh (Lua) <142-181>
self =
shown = true
inst = 103433 - (valid:true)
focus = false
children = table: 679AFD68
ispreviewing = false
focus_target = false
isactivetile = false
can_fade_alpha = true
focus_flow_args = table: 679B0038
parent = ItemSlot
name = ItemTile
callbacks = table: 679AFDB8
focus_flow = table: 679B0010
enabled = true
ismoving = false
item = 103308 - lantern (valid:true)
scripts/widgets/containerwidget.lua:145 in (method) Refresh (Lua) <134-148>
self =
callbacks = table: 676043C8
slotsperrow = 3
onitemlosefn = function - scripts/widgets/containerwidget.lua:109
inst = 103314 - (valid:true)
focus = false
children = table: 67604238
container = 100119 - largechest (valid:true)
focus_flow_args = table: 67604648
focus_target = false
onrefreshfn = function - scripts/widgets/containerwidget.lua:115
isopen = true
onitemgetfn = function - scripts/widgets/containerwidget.lua:112
owner = 101127 - wendy (valid:true)
open = false
can_fade_alpha = true
inv = table: 67604580
parent =
name = Container
bgimage = Image - :
focus_flow = table: 67604670
enabled = true
bganim = UIAnim
shown = true
items = table: 67902D48
k = 14
v = ItemSlot
item = 103308 - lantern (valid:true)
scripts/widgets/containerwidget.lua:115 in (local) fn (Lua) <115-115>
inst = 100119 - largechest (valid:true)
data = nil
scripts/entityscript.lua:965 in (method) PushEvent (Lua) <959-982>
self (valid:true) =
GUID = 100119
Transform = Transform (3BAF4A10)
inlimbo = false
actionreplica = table: 2B08A9D0
event_listening = table: 2B08B060
actioncomponents = table: 649B6B10
lower_components_shadow = table: 2B08A818
entity = Entity (16CBB590)
AnimState = AnimState (3BAF4A30)
prefab = largechest
Network = Network (3BAF4AB0)
persists = true
MiniMapEntity = MiniMapEntity (3BAF4A70)
event_listeners = table: 2B08AF98
spawntime = 1.1666667275131
pendingtasks = table: 6760C8E8
replica = table: 2B08A890
name = Large Chest
components = table: 2B08A840
SoundEmitter = SoundEmitter (3BAF4A50)
event = refresh
data = nil
listeners = table: 67608838
entity = 103314 - (valid:true)
fns = table: 67608950
i = 1
fn = function - scripts/widgets/containerwidget.lua:115
scripts/prefabs/container_classified.lua:167 in (upvalue) Refresh (Lua) <162-170>
inst = 103267 - container_classified (valid:true)
scripts/prefabs/container_classified.lua:252 in (field) fn (Lua) <250-269>
inst = 103267 - container_classified (valid:true)
scripts/scheduler.lua:194 in (method) OnTick (Lua) <168-225>
self =
running = table: 2E106BA0
waitingfortick = table: 2E106740
tasks = table: 2E1100D8
waking = table: 6766E260
attime = table: 2E107898
hibernating = table: 2E10AE58
tick = 906
k = PERIODIC 103267: 0.000000
v = true
already_dead = false
scripts/scheduler.lua:406 in (global) RunScheduler (Lua) <404-412>
tick = 906
scripts/update.lua:166 in () ? (Lua) <150-223>
dt = 0.033333335071802
tick = 906
i = 906
[00:04:17]: [string "scripts/widgets/itemtile.lua"]:178: attempt to index field 'wetness' (a nil value)
LUA ERROR stack traceback:
scripts/widgets/itemtile.lua:178 in (method) Refresh (Lua) <142-181>
scripts/widgets/containerwidget.lua:145 in (method) Refresh (Lua) <134-148>
scripts/widgets/containerwidget.lua:115 in (local) fn (Lua) <115-115>
scripts/entityscript.lua:965 in (method) PushEvent (Lua) <959-982>
scripts/prefabs/container_classified.lua:167 in (upvalue) Refresh (Lua) <162-170>
scripts/prefabs/container_classified.lua:252 in (field) fn (Lua) <250-269>
scripts/scheduler.lua:194 in (method) OnTick (Lua) <168-225>
scripts/scheduler.lua:406 in (global) RunScheduler (Lua) <404-412>
scripts/update.lua:166 in () ? (Lua) <150-223>
And then I hammered the chest,and picked up items.It crash again.And it?also showed this log.
scripts/widgets/itemtile.lua:178 in (method) Refresh (Lua) <142-181>
2.Some buildings?disappeared.
And I hammered some other buildings and reboot,but it not worked.(ps:I am not really sure that the logs doen't show again.)
server.log
[20:33:30]: Error serializing tags for entity firepit[100295] - 35 tags; exceeds maximum size of 31
[20:33:30]: Net partial byte (35) out of range [0, 31]
[20:33:30]: Error serializing tags for entity turf_checkerfloor[101436] - 36 tags; exceeds maximum size of 31
[20:33:30]: Net partial byte (36) out of range [0, 31]
[20:33:30]: Error serializing tags for entity largechest[103415] - 33 tags; exceeds maximum size of 31
[20:33:30]: Net partial byte (33) out of range [0, 31]
[20:33:30]: Error serializing tags for entity largechest[103606] - 32 tags; exceeds maximum size of 31
[20:33:30]: Net partial byte (32) out of range [0, 31]
[20:33:30]: Error serializing tags for entity rabbithouse[108848] - 32 tags; exceeds maximum size of 31
[20:33:30]: Net partial byte (32) out of range [0, 31]
[20:33:30]: Error serializing tags for entity nightlight[110139] - 33 tags; exceeds maximum size of 31
[20:33:30]: Net partial byte (33) out of range [0, 31]
client log
[00:02:38]: Deserialized invalid parent for entity firepit[100049]
[00:02:38]: Error deserializing lua state for entity firepit[100049] - Failed to read net var data
[00:02:38]: Deserialized invalid parent for entity turf_checkerfloor[100073]
[00:02:38]: Error deserializing lua state for entity turf_checkerfloor[100073] - Failed to read net var data
[00:02:38]: Error deserializing lua state for entity largechest[100115] - Failed to read net var data
[00:02:38]: Error deserializing lua state for entity largechest[100116] - Failed to read net var data
[00:02:38]: Error deserializing lua state for entity rabbithouse[100140] - Failed to read net var data
[00:02:38]: Error deserializing lua state for entity nightlight[101059] - Failed to read net var data
[00:02:38]: Error deserializing lua state for entity pighouse[101230] - Failed to read net var data
[00:02:38]: Error deserializing lua state for entity pighouse[101233] - Failed to read net var data
1.Client?crash when I open the large chest 2.Some buildings?disappeared.
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