Crash because of memory leaks

  • Fixed

Has a server host, which is also a client, and 2 additional clients - all on LAN. The game crashed in about an hour after the start because all memory has become consumed by the game. 8 Gb RAM, shutdown almost everything else but the game.

Looks like a memory leaks to me.

See logs.

Steps to Reproduce
1. Launch the game as a server host 2. Play for about an hour or two 3. Experience game crash caused by a memory leak

User Feedback

A developer has marked this issue as fixed. This means that the issue has been addressed in the current development build and will likely be in the next update.

My  game was crashing due to lack of memory also, another user discovered it was because I had set " -threaded_render" in my game launch options. Can you check to see if it's the cause for you? If so, the gang at Klei is aware and working on a fix.


Go to your Steam library, right-click on Don't Starve Together, and select "Properties". On the General tab, click  on "Set Launch Options" and see if " -threaded_render" is listed there.


Another place you could look is in the client.ini file, which is located at: Documents\Klei\DoNotStarveTogether. See if there's a line that states "use_threaded_renderer = true".

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They've already fixed it, so you should be fine continuing to use "-threaded_render". I added it back to my game and haven't had any more issues.


I hear that "-threaded_physics" no longer works though, so if you're using that also,  you should probably delete it.

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