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Chester running away after reloading world

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So, for whatever reason, when I loaded up a world to continue, I noticed that Chester started to run away for no reason. From previous research, I had found that he's running to where his original Eyebone is spawned. But here's the thing: I had already gotten his Eyebone, so there should be no reason for him to do this.

Platform: Steam

Version: Most Recent

Mods: 1 ((a character Mod for Abigail from Stardew Valley, this mod doesn't allow Eyebone crafting

Steps to Reproduce
I am unsure of HOW this bug was produced, but what happens is: Pick up legit Eyebone > Disconnect > Reload World > Chester runs away

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