So, for whatever reason, when I loaded up a world to continue, I noticed that Chester started to run away for no reason. From previous research, I had found that he's running to where his original Eyebone is spawned. But here's the thing: I had already gotten his Eyebone, so there should be no reason for him to do this.
Platform: Steam
Version: Most Recent
Mods: 1 ((a character Mod for Abigail from Stardew Valley, this mod doesn't allow Eyebone crafting
Steps to Reproduce
I am unsure of HOW this bug was produced, but what happens is: Pick up legit Eyebone > Disconnect > Reload World > Chester runs away
I am unsure of HOW this bug was produced, but what happens is: Pick up legit Eyebone > Disconnect > Reload World > Chester runs away
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