Hi,
caves shard crashed two times on different occasions with the same error. All was working fine and then it wasn't.
[17:22:50]: [string "scripts/entityscript.lua"]:1107: assertion failed! LUA ERROR stack traceback: =[C]:-1 in (global) assert (C) <-1--1> scripts/entityscript.lua:1107 in (method) GetDistanceSqToInst (Lua) <1106-1111> self (valid:true) = GUID = 316777 Transform = Transform (0x1326c510) inlimbo = false actionreplica = table: 0x12ab8c30 event_listening = table: 0x204adc00 brain = --brain-- sleep time: 0.02 Priority - RUNNING <RUNNING> (execute 2, eval in 0.02)>0.02 >Parallel - READY <FAILED> ()>0.00 > >Attack - READY <FAILED> ()>0.00 > >ChaseAndAttack - READY <READY> ()>0.00 >Parallel - RUNNING <RUNNING> ()>0.02 > >Harass - SUCCESS <SUCCESS> ()>0.00 > >Priority - RUNNING <RUNNING> (execute 1, eval in 0.02)>0.02 > > >Parallel - RUNNING <RUNNING> ()>0.02 > > > >ChaseAndHarass - READY <SUCCESS> ()>0.00 > > > >Follow - RUNNING <RUNNING> (310554 - wickerbottom APPROACH, (0.00) )>0.02 > > >ActionNode - READY <READY> ()>0.00 >Parallel - READY <READY> ()>0.00 > >LoiterAndHarass - READY <READY> ()>0.00 > >Wander - READY <READY> ()>0.00 >Wander - READY <READY> ()>0.00 actioncomponents = table: 0x1b9a2050 sounds = table: 0x225f5360 lower_components_shadow = table: 0x1fbd61d0 entity = Entity (0x19384760) AnimState = AnimState (0x191bb6c0) prefab = nightmarebeak updatecomponents = table: 0x199f9780 Network = Network (0xca58e80) Physics = Physics (0xb2522e0) brainfn = table: 0x13be1990 SoundEmitter = SoundEmitter (0x191bb680) name = Nightmarebeak worldstatewatching = table: 0x17452040 sg = sg="shadowcreature", state="walk", time=0.70, tags = "moving,canrotate," spawntime = 21618.501127493 event_listeners = table: 0x1f9f6cf0 replica = table: 0x1b9a2080 pendingtasks = table: 0x1aa501d0 components = table: 0x1fbd61a0 persists = true inst = 310554 - wickerbottom (valid:false) scripts/entityscript.lua:1114 in (method) IsNear (Lua) <1113-1115> self (valid:true) = GUID = 316777 Transform = Transform (0x1326c510) inlimbo = false actionreplica = table: 0x12ab8c30 event_listening = table: 0x204adc00 brain = --brain-- sleep time: 0.02 Priority - RUNNING <RUNNING> (execute 2, eval in 0.02)>0.02 >Parallel - READY <FAILED> ()>0.00 > >Attack - READY <FAILED> ()>0.00 > >ChaseAndAttack - READY <READY> ()>0.00 >Parallel - RUNNING <RUNNING> ()>0.02 > >Harass - SUCCESS <SUCCESS> ()>0.00 > >Priority - RUNNING <RUNNING> (execute 1, eval in 0.02)>0.02 > > >Parallel - RUNNING <RUNNING> ()>0.02 > > > >ChaseAndHarass - READY <SUCCESS> ()>0.00 > > > >Follow - RUNNING <RUNNING> (310554 - wickerbottom APPROACH, (0.00) )>0.02 > > >ActionNode - READY <READY> ()>0.00 >Parallel - READY <READY> ()>0.00 > >LoiterAndHarass - READY <READY> ()>0.00 > >Wander - READY <READY> ()>0.00 >Wander - READY <READY> ()>0.00 actioncomponents = table: 0x1b9a2050 sounds = table: 0x225f5360 lower_components_shadow = table: 0x1fbd61d0 entity = Entity (0x19384760) AnimState = AnimState (0x191bb6c0) prefab = nightmarebeak updatecomponents = table: 0x199f9780 Network = Network (0xca58e80) Physics = Physics (0xb2522e0) brainfn = table: 0x13be1990 SoundEmitter = SoundEmitter (0x191bb680) name = Nightmarebeak worldstatewatching = table: 0x17452040 sg = sg="shadowcreature", state="walk", time=0.70, tags = "moving,canrotate," spawntime = 21618.501127493 event_listeners = table: 0x1f9f6cf0 replica = table: 0x1b9a2080 pendingtasks = table: 0x1aa501d0 components = table: 0x1fbd61a0 persists = true otherinst = 310554 - wickerbottom (valid:false) dist = 4 scripts/brains/nightmarecreaturebrain.lua:30 in () ? (Lua) <28-31> self = _harasstarget = 310554 - wickerbottom (valid:false) bt = Priority - RUNNING <RUNNING> (execu [17:22:50]: [string "scripts/entityscript.lua"]:1107: assertion failed! LUA ERROR stack traceback: =[C]:-1 in (global) assert (C) <-1--1> scripts/entityscript.lua:1107 in (method) GetDistanceSqToInst (Lua) <1106-1111> scripts/entityscript.lua:1114 in (method) IsNear (Lua) <1113-1115> scripts/brains/nightmarecreaturebrain.lua:30 in () ? (Lua) <28-31> =(tail call):-1 in () (tail) <-1--1> scripts/behaviourtree.lua:200 in (method) Visit (Lua) <199-205> scripts/behaviourtree.lua:643 in (method) Visit (Lua) <633-664> scripts/behaviourtree.lua:601 in (method) Visit (Lua) <554-610> scripts/behaviourtree.lua:643 in (method) Visit (Lua) <633-664> scripts/behaviourtree.lua:601 in (method) Visit (Lua) <554-610> scripts/behaviourtree.lua:22 in (method) Update (Lua) <20-27> scripts/brain.lua:212 in (method) OnUpdate (Lua) <205-214> scripts/brain.lua:135 in (method) Update (Lua) <105-147> scripts/update.lua:232 in () ? (Lua) <159-238> [17:22:50]: Warning: Widget:SetFocusFromChild is happening on a widget outside of the screen/widget hierachy. This will cause focus moves to fail. Is ScriptErrorWidget not a screen? [17:22:50]: stack traceback: scripts/widgets/widget.lua:605 in (method) SetFocusFromChild (Lua) <602-627> scripts/widgets/widget.lua:624 in (method) SetFocusFromChild (Lua) <602-627> scripts/widgets/widget.lua:624 in (method) SetFocusFromChild (Lua) <602-627> scripts/widgets/widget.lua:656 in (method) SetFocus (Lua) <629-665> scripts/widgets/menu.lua:83 in (method) SetFocus (Lua) <74-85> scripts/widgets/scripterrorwidget.lua:109 in (method) OnUpdate (Lua) <102-119> scripts/update.lua:90 in () ? (Lua) <33-129>
Steps to Reproduce
Sadly I don't know exactly what happened and can't reproduce the error, but i have a feeling you will be able to figure out from the error log I posted above. If needed I can give the entire 3134 lines server log in PM to a developer cos contains player private information and I'm not keen to share that to public.
Sadly I don't know exactly what happened and can't reproduce the error, but i have a feeling you will be able to figure out from the error log I posted above. If needed I can give the entire 3134 lines server log in PM to a developer cos contains player private information and I'm not keen to share that to public.
A developer has marked this issue as fixed. This means that the issue has been addressed in the current development build and will likely be in the next update.
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now