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Caves shard crash


cezarica
  • Fixed

Hi,

caves shard crashed two times on different occasions with the same error. All was working fine and then it wasn't.

[17:22:50]: [string "scripts/entityscript.lua"]:1107: assertion failed!
LUA ERROR stack traceback:
=[C]:-1 in (global) assert (C) <-1--1>
scripts/entityscript.lua:1107 in (method) GetDistanceSqToInst (Lua) <1106-1111>
   self (valid:true) =
      GUID = 316777
      Transform = Transform (0x1326c510)
      inlimbo = false
      actionreplica = table: 0x12ab8c30
      event_listening = table: 0x204adc00
      brain = --brain--
sleep time: 0.02
Priority - RUNNING <RUNNING> (execute 2, eval in 0.02)>0.02
   >Parallel - READY <FAILED> ()>0.00
   >   >Attack - READY <FAILED> ()>0.00
   >   >ChaseAndAttack - READY <READY> ()>0.00
   >Parallel - RUNNING <RUNNING> ()>0.02
   >   >Harass - SUCCESS <SUCCESS> ()>0.00
   >   >Priority - RUNNING <RUNNING> (execute 1, eval in 0.02)>0.02
   >   >   >Parallel - RUNNING <RUNNING> ()>0.02
   >   >   >   >ChaseAndHarass - READY <SUCCESS> ()>0.00
   >   >   >   >Follow - RUNNING <RUNNING> (310554 - wickerbottom APPROACH, (0.00) )>0.02
   >   >   >ActionNode - READY <READY> ()>0.00
   >Parallel - READY <READY> ()>0.00
   >   >LoiterAndHarass - READY <READY> ()>0.00
   >   >Wander - READY <READY> ()>0.00
   >Wander - READY <READY> ()>0.00
	      actioncomponents = table: 0x1b9a2050
      sounds = table: 0x225f5360
      lower_components_shadow = table: 0x1fbd61d0
      entity = Entity (0x19384760)
      AnimState = AnimState (0x191bb6c0)
      prefab = nightmarebeak
      updatecomponents = table: 0x199f9780
      Network = Network (0xca58e80)
      Physics = Physics (0xb2522e0)
      brainfn = table: 0x13be1990
      SoundEmitter = SoundEmitter (0x191bb680)
      name = Nightmarebeak
      worldstatewatching = table: 0x17452040
      sg = sg="shadowcreature", state="walk", time=0.70, tags = "moving,canrotate,"
      spawntime = 21618.501127493
      event_listeners = table: 0x1f9f6cf0
      replica = table: 0x1b9a2080
      pendingtasks = table: 0x1aa501d0
      components = table: 0x1fbd61a0
      persists = true
   inst = 310554 - wickerbottom (valid:false)
scripts/entityscript.lua:1114 in (method) IsNear (Lua) <1113-1115>
   self (valid:true) =
      GUID = 316777
      Transform = Transform (0x1326c510)
      inlimbo = false
      actionreplica = table: 0x12ab8c30
      event_listening = table: 0x204adc00
      brain = --brain--
sleep time: 0.02
Priority - RUNNING <RUNNING> (execute 2, eval in 0.02)>0.02
   >Parallel - READY <FAILED> ()>0.00
   >   >Attack - READY <FAILED> ()>0.00
   >   >ChaseAndAttack - READY <READY> ()>0.00
   >Parallel - RUNNING <RUNNING> ()>0.02
   >   >Harass - SUCCESS <SUCCESS> ()>0.00
   >   >Priority - RUNNING <RUNNING> (execute 1, eval in 0.02)>0.02
   >   >   >Parallel - RUNNING <RUNNING> ()>0.02
   >   >   >   >ChaseAndHarass - READY <SUCCESS> ()>0.00
   >   >   >   >Follow - RUNNING <RUNNING> (310554 - wickerbottom APPROACH, (0.00) )>0.02
   >   >   >ActionNode - READY <READY> ()>0.00
   >Parallel - READY <READY> ()>0.00
   >   >LoiterAndHarass - READY <READY> ()>0.00
   >   >Wander - READY <READY> ()>0.00
   >Wander - READY <READY> ()>0.00
	      actioncomponents = table: 0x1b9a2050
      sounds = table: 0x225f5360
      lower_components_shadow = table: 0x1fbd61d0
      entity = Entity (0x19384760)
      AnimState = AnimState (0x191bb6c0)
      prefab = nightmarebeak
      updatecomponents = table: 0x199f9780
      Network = Network (0xca58e80)
      Physics = Physics (0xb2522e0)
      brainfn = table: 0x13be1990
      SoundEmitter = SoundEmitter (0x191bb680)
      name = Nightmarebeak
      worldstatewatching = table: 0x17452040
      sg = sg="shadowcreature", state="walk", time=0.70, tags = "moving,canrotate,"
      spawntime = 21618.501127493
      event_listeners = table: 0x1f9f6cf0
      replica = table: 0x1b9a2080
      pendingtasks = table: 0x1aa501d0
      components = table: 0x1fbd61a0
      persists = true
   otherinst = 310554 - wickerbottom (valid:false)
   dist = 4
scripts/brains/nightmarecreaturebrain.lua:30 in () ? (Lua) <28-31>
   self =
      _harasstarget = 310554 - wickerbottom (valid:false)
      bt = Priority - RUNNING <RUNNING> (execu
[17:22:50]: [string "scripts/entityscript.lua"]:1107: assertion failed!
LUA ERROR stack traceback:
    =[C]:-1 in (global) assert (C) <-1--1>
    scripts/entityscript.lua:1107 in (method) GetDistanceSqToInst (Lua) <1106-1111>
    scripts/entityscript.lua:1114 in (method) IsNear (Lua) <1113-1115>
    scripts/brains/nightmarecreaturebrain.lua:30 in () ? (Lua) <28-31>
    =(tail call):-1 in ()  (tail) <-1--1>
    scripts/behaviourtree.lua:200 in (method) Visit (Lua) <199-205>
    scripts/behaviourtree.lua:643 in (method) Visit (Lua) <633-664>
    scripts/behaviourtree.lua:601 in (method) Visit (Lua) <554-610>
    scripts/behaviourtree.lua:643 in (method) Visit (Lua) <633-664>
    scripts/behaviourtree.lua:601 in (method) Visit (Lua) <554-610>
    scripts/behaviourtree.lua:22 in (method) Update (Lua) <20-27>
    scripts/brain.lua:212 in (method) OnUpdate (Lua) <205-214>
    scripts/brain.lua:135 in (method) Update (Lua) <105-147>
    scripts/update.lua:232 in () ? (Lua) <159-238>
    
[17:22:50]: Warning: Widget:SetFocusFromChild is happening on a widget outside of the screen/widget hierachy. This will cause focus moves to fail. Is     ScriptErrorWidget    not a screen?    
[17:22:50]: stack traceback:
    scripts/widgets/widget.lua:605 in (method) SetFocusFromChild (Lua) <602-627>
    scripts/widgets/widget.lua:624 in (method) SetFocusFromChild (Lua) <602-627>
    scripts/widgets/widget.lua:624 in (method) SetFocusFromChild (Lua) <602-627>
    scripts/widgets/widget.lua:656 in (method) SetFocus (Lua) <629-665>
    scripts/widgets/menu.lua:83 in (method) SetFocus (Lua) <74-85>
    scripts/widgets/scripterrorwidget.lua:109 in (method) OnUpdate (Lua) <102-119>
    scripts/update.lua:90 in () ? (Lua) <33-129>


Steps to Reproduce
Sadly I don't know exactly what happened and can't reproduce the error, but i have a feeling you will be able to figure out from the error log I posted above. If needed I can give the entire 3134 lines server log in PM to a developer cos contains player private information and I'm not keen to share that to public.



User Feedback


A developer has marked this issue as fixed. This means that the issue has been addressed in the current development build and will likely be in the next update.


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