I noticed a bit before Winter's Feast finally ended that in my world where I set events off in the world config that mobs in the caves were still dropping event food. If the caves has its own independent setting, this isn't exposed to the player in the caves config tab. I didn't happen to notice if I could craft the tree planter before it was too late or test any other event features.
Steps to Reproduce
While Winter's Feast is active, create a world that includes caves, and set Events in the Forest level config to None, then go into the caves and kill mobs.
While Winter's Feast is active, create a world that includes caves, and set Events in the Forest level config to None, then go into the caves and kill mobs.
A developer has marked this issue as fixed. This means that the issue has been addressed in the current development build and will likely be in the next update.
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