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Can't join hosted game in Local connection

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Hi DST team

I and my girlfriend has played DST untill 1st of July, game is work correctly

When we start to playing on 2nd of July, I use a laptop that run as host to hosted game(play online and select on game mode as Local)

this laptop can playing smootly but when i try to join game with other one laptop system say : Server not response


This 2 laptops has connect on same switch that connect to router and connected with ISP

both can ping to each other, both on same subnet,

both has allow policy for DST processes on firewall(DST work correctly untill 1st of July)

try close all firewall features(Windows and Antivirus) but not work


We playing DST on Steam

and other information following line below

Laptop : Dell Inspiron and Dell Vostro(Host)

OS : both use Windows 10 (Licensed)

Antivirus : both use Bitdefender Total Security 2018 (Licensed)

Switch : D-Link 5 ports 100/10 Mbps

Router : Sapido (Router and AP mode)


please fix this issue as fast as you can

Hope we can back to game soon

Thanks and Best Regards


Steps to Reproduce
Connect 2 laptops on same network, same subnet Run Steam > Run DST > xxx(not choose 'Play offline')xxx > Hosted Game by a laptop(Local mode) > Join server by another laptop > System say : Server not response

User Feedback

I don't know how to editing post i forgot to tell you something

We play DST without any mod and not change any environment before bug caused

I think this issue caused by new updates, please check it

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@BLoNGWiTHBLieVE, welcome to the forums. Have you updated both DST games on both laptops? (to check, verify the integrity of the game cache).

Also on the host's laptop, go to Documents\Klei\DoNotStarveTogether\Cluster_#\Master (where # is the slot number used in the Host Game screen) and attach a copy of the server_log.txt file from there to this bug report. That should help determine failure to connect user.

Also the client_log.txt from the other laptop, found in Documents\Klei\DoNotStarveTogether\. Attach that too. That should mirror what's going on in the background.

Attached those two files: server_log.txt and client_log.txt

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