Hay walls at 0/0 HP will permanently behave as obstacles after reloading the server, or restarting it. This has been observed for both the host and non-host players.
After being broken down to 0/0 HP, Haywalls are expected to stop behaving as obstacles and allow player movement. They do, until the server is restarted or the player disconnects.
This was observed in a dedicated server but also in a server hosted locally (without the dedicated server utility).
The same exact issue was previously reported by other players as well as seen in these links:
I uploaded to youtube the video of the bug and the server log (my own execution) on my server:
Attached is my dxdiag and my overworld save / config root folder.
1. Place row of hay walls.
2. Break all hay walls with Ctrl + F down to 0 HP.
3. Disconnect from server (immediately or later).
4. Reconnect to server and attempt to walk over the broken hay walls.
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