okay so this is kind of a thing I think should happen. you are capable of yawing on the beef now but the beef itself has a yawn animation that isnt used in the current mounted yawn. in order to achieve this yawn you either have to put a code to yawn or do something that puts the character to sleep. such as eat/cook a mandrake or be near a yawning bear.
so is it possible to give the active yawn to the passive.
UserToPlayer ('username'):PushEvent('yawn') while mounted. that animation doesnt play when the player does the standard yawn emote while mounted and should