Beeboxes are set to generate honey passively every 10 clock segments when unloaded, most likely this is only meant to happen during the day phase, this rarely happens.
Bugs related:
- The entitysleep event that starts passive honey growth doesn't check the phase, allowing for passive growth through dusk and night when unloaded.
- The events enterlight, enterdark, entitywake, entitysleep, and world event iscaveday all interrupt passive growth, causing passive growth to stop and the growth time to reset.
- Related to 2. The harvestable component doesn't seem to save the growth time so, whenever it starts/stops, it resets rather than continuing to decrease from it's previous growth progress.
Steps to Reproduce
Make a beebox, unload and load the beebox, test the beebox harvestable component debug string, wait around forever cause the passive honey growth isn't effected by c_skip() (another beebox bug maybe?)
Make a beebox, unload and load the beebox, test the beebox harvestable component debug string, wait around forever cause the passive honey growth isn't effected by c_skip() (another beebox bug maybe?)
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