The walking animation implies that he's supposed to be twice as slower than he is right now, however while walking he's always just as fast when stomping (walking being when he's not aggroed to anything, stomping when aggroed).
Steps to Reproduce
1) Find/spawn in bearger. 2) Let him wander around (not aggroed) to see the de-synchronisation of the walking animation with his actual speed in action.
1) Find/spawn in bearger. 2) Let him wander around (not aggroed) to see the de-synchronisation of the walking animation with his actual speed in action.
A developer has marked this issue as fixed. This means that the issue has been addressed in the current development build and will likely be in the next update.
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