Caves shard was offline and when wanted to start it again it crashed again. Sadly I don't have any logs cos in a rush I forgot to backup the logs as well when removed the caves folders to start fresh again.
[00:00:16]: [string "scripts/prefabs/portablecookpot.lua"]:144: attempt to index a nil value LUA ERROR stack traceback: scripts/prefabs/portablecookpot.lua:144 in (upvalue) ShowProduct (Lua) <141-146> inst = 109178 - portablecookpot (valid:true) product = spoiled_food scripts/prefabs/portablecookpot.lua:162 in (field) oncontinuedone (Lua) <159-164> inst = 109178 - portablecookpot (valid:true) scripts/components/stewer.lua:241 in (method) OnLoad (Lua) <208-248> self = oncontinuecooking = function - scripts/prefabs/portablecookpot.lua:166 oncontinuedone = function - scripts/prefabs/portablecookpot.lua:159 ondonecooking = function - scripts/prefabs/portablecookpot.lua:148 product_spoilage = 0.9572202831163 product = spoiled_food onharvest = function - scripts/prefabs/portablecookpot.lua:175 onstartcooking = function - scripts/prefabs/portablecookpot.lua:87 onspoil = function - scripts/prefabs/portablecookpot.lua:134 inst = 109178 - portablecookpot (valid:true) spoiledproduct = spoiled_food cooktimemult = 0.8 _ = table: 0x17435190 data = table: 0xaf4e750 scripts/entityscript.lua:1590 in (method) SetPersistData (Lua) <1581-1598> self (valid:true) = DynamicShadow = DynamicShadow (0x173e3f50) Transform = Transform (0x173e17c0) inlimbo = false actionreplica = table: 0x173df730 event_listening = table: 0x17447da0 actioncomponents = table: 0x173def60 lower_components_shadow = table: 0x173daf10 entity = Entity (0x173d8fc0) AnimState = AnimState (0x19022e30) prefab = portablecookpot Light = Light (0x173e1fa0) OnSave = function - scripts/prefabs/portablecookpot.lua:190 Network = Network (0x173e4410) persists = true physicsradiusoverride = 0.5 MiniMapEntity = MiniMapEntity (0x173e3b80) SoundEmitter = SoundEmitter (0x173e2000) name = MISSING NAME OnLoad = function - scripts/prefabs/portablecookpot.lua:196 event_listeners = table: 0x17448580 spawntime = 0 nameoverride = portablecookpot_item replica = table: 0x173e1370 Physics = Physics (0x167458f0) components = table: 0x173db370 GUID = 109178 data = table: 0xaf4e6a0 newents = table: 0x124aa9d0 k = stewer v = table: 0xaf4e750 cmp = table: 0x17435590 scripts/mainfunctions.lua:356 in (global) SpawnSaveRecord (Lua) <321-363> saved = table: 0xaf4e5f0 newents = table: 0x124aa9d0 inst = 109178 - portablecookpot (valid:true) scripts/gamelogic.lua:549 in (upvalue) PopulateWorld (Lua) <325-583> savedata = table: 0xb90c150 profile = table: 0xb273650 world = 100025 - world (valid:true) map = Map (0xbb14d00) waterfall_tuning = table: 0x9951510 minimap_ocean_tuning = table: 0x9a280d0 retrofiting = table: 0x9b9bdf0 tuning_override = table: 0x124b9480 newents = table: 0x124aa9d0 prefab = portablecookpot ents = table: 0xaf4e580 i = 1 v = table: 0xaf4e5f0 scripts/gamelogic.lua:799 in (upvalue) DoInitGame (Lua) <682-878> savedata = table: 0xb90c150 profile = table: 0xb273650 was_file_load = false scripts/gamelogic.lua:912 in (local) cb (Lua) <906-913> savedata = table: 0xb90c150 scripts/saveindex.lua:312 in (upvalue) OnLoadSaveDataFile (Lua) <294-313> file = session/6B5C66D6E53F65BE/0000000575 cb = function - scripts/gamelogic.lua:906 load_success = true str = return {world_network={persistdata={worldtemperature={seasontemperature=27.5,daylight=true,noisetime=262974.84375,season="autumn",phasetemperature=2.6942673592181},seasons={elapseddaysinseason=11,premode=false,remainingdaysinseason=9,lengths={summer=15,autumn=20,spring=20,winter=15},totaldaysinseason=20,mode="cycle",season="autumn",segs={summer={night=4,day=11,dusk=1},autumn={night=2,day=8,dusk=6},spring={night=3,day=5,dusk=8},winter={night=6,day=5,dusk=5}}},quaker={state=2,mammalsremaining=1,time=5.4333336167037,debrispersecond=5},clock={moonwaxing=false,totaltimeinphase=240,cycles=571,phase="day",remainingtimeinphase=43 [00:00:16]: [string "scripts/prefabs/portablecookpot.lua"]:144: attempt to index a nil value LUA ERROR stack traceback: scripts/prefabs/portablecookpot.lua:144 in (upvalue) ShowProduct (Lua) <141-146> scripts/prefabs/portablecookpot.lua:162 in (field) oncontinuedone (Lua) <159-164> scripts/components/stewer.lua:241 in (method) OnLoad (Lua) <208-248> scripts/entityscript.lua:1590 in (method) SetPersistData (Lua) <1581-1598> scripts/mainfunctions.lua:356 in (global) SpawnSaveRecord (Lua) <321-363> scripts/gamelogic.lua:549 in (upvalue) PopulateWorld (Lua) <325-583> scripts/gamelogic.lua:799 in (upvalue) DoInitGame (Lua) <682-878> scripts/gamelogic.lua:912 in (local) cb (Lua) <906-913> scripts/saveindex.lua:312 in (upvalue) OnLoadSaveDataFile (Lua) <294-313> scripts/saveindex.lua:317 in () ? (Lua) <316-318> =[C]:-1 in (method) GetPersistentString (C) <-1--1> scripts/saveindex.lua:316 in (method) GetSaveDataFile (Lua) <315-319> [00:00:16]: Check for write access: TRUE [00:00:16]: Check for read access: TRUE [00:00:16]: ModIndex: Load sequence finished successfully. [00:00:16]: Reset() returning [00:00:16]: Warning: Widget:SetFocusFromChild is happening on a widget outside of the screen/widget hierachy. This will cause focus moves to fail. Is ScriptErrorWidget not a screen? [00:00:16]: stack traceback: scripts/widgets/widget.lua:605 in (method) SetFocusFromChild (Lua) <602-627> scripts/widgets/widget.lua:624 in (method) SetFocusFromChild (Lua) <602-627> scripts/widgets/widget.lua:624 in (method) SetFocusFromChild (Lua) <602-627> scripts/widgets/widget.lua:656 in (method) SetFocus (Lua) <629-665> scripts/widgets/menu.lua:83 in (method) SetFocus (Lua) <74-85> scripts/widgets/scripterrorwidget.lua:109 in (method) OnUpdate (Lua) <102-119> scripts/update.lua:90 in () ? (Lua) <33-129>
Steps to Reproduce
Don't know.
Don't know.
A developer has marked this issue as fixed. This means that the issue has been addressed in the current development build and will likely be in the next update.
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