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Other crashes with modded world options


ADM
  • Fixed

I'm apparently still having crashes from modded world options, tested from my attempts and Gem Core as well :

Quote

[00:05:19]: DoLuaFile Error: #[string "scripts/json.lua"]:450: Failed to load string [ return "level_type"] in JSON4Lua.decode_scanString at position 2 : 14

 

[00:02:15]: [string "scripts/map/customize.lua"]:888: variable 'TheFrontEnd' is not declared
LUA ERROR stack traceback:
        =[C] in function 'error'
        scripts/strict.lua(23,1)
        scripts/map/customize.lua(888,1) in function 'RefreshWorldTabs'
        scripts/map/customize.lua(980,1) in function 'AddCustomizeItem'
        scripts/modutil.lua(208,1) in function 'AddCustomizeItem'
        ../mods/Cherry Forest - dev/modworldgenmain.lua(7,1) in main chunk
        =[C] in function 'xpcall'
        scripts/util.lua(722,1) in function 'RunInEnvironment'
        scripts/mods.lua(541,1) in function 'InitializeModMain'
        scripts/mods.lua(511,1) in function 'LoadMods'
        scripts/worldgen_main.lua(121,1) in main chunk
[00:02:15]: LuaError but no error string
[00:02:15]: WorldSim::SimThread::Main() complete
[00:02:15]: Worldgen had an error, displaying...    
[00:02:15]: #[string "scripts/json.lua"]:450: Failed to load string [ return "level_type"] in JSON4Lua.decode_scanString at position 2 : 14

 

Quote

[00:01:11]: #[string "scripts/mods.lua"]:545: attempt to concatenate local 'r' (a nil value)
#LUA ERROR stack traceback:
@scripts/mods.lua:545 in (method) InitializeModMain (Lua) <521-553>
   self =
      worldgen = true
      mods = table: 1396A710
      loadedprefabs = table: 1396A7B0
      records = table: 1396AB48
      enabledmods = table: 1396A7D8
      currentlyloadingmod = workshop-1378549454
      InitializeModMain = function - ../mods/workshop-1378549454/gemscripts/legacy_modbackendmain.lua:49
      modnames = table: 1396AB20
      failedmods = table: 1396A738
   modname = workshop-1378549454
   env = table: 12FAC918
   mainfile = modworldgenmain.lua
   safe = nil
   fn = function - ../mods/workshop-1378549454/modworldgenmain.lua:0
   status = false
   r = nil
@scripts/mods.lua:511 in (method) LoadMods (Lua) <436-519>
   self =
      worldgen = true
      mods = table: 1396A710
      loadedprefabs = table: 1396A7B0
      records = table: 1396AB48
      enabledmods = table: 1396A7D8
      currentlyloadingmod = workshop-1378549454
      InitializeModMain = function - ../mods/workshop-1378549454/gemscripts/legacy_modbackendmain.lua:49
      modnames = table: 1396AB20
      failedmods = table: 1396A738
   worldgen = true
   mod_overrides = table: 12FAC328
   moddirs = table: 12FAC300
   modPrioritySort = function - scripts/mods.lua:496
   i = 1
   mod = table: 12FAC918
@scripts/worldgen_main.lua:121 in () ? (main) <0-0>
   loadfn = function - @scripts/worldgen_main.lua:25
   basedir = ./
   savefileupgrades = table: 29029468
   tasks = table: 135EB5F8
   levels = table: 144CE3E0
   rooms = table: 144DD308
   tasksets = table: 144C6410
   forest_map = table: 143CF150
   startlocations = table: 144D32C8
   PrefabSwaps = table: 14F35EB8
   moddata = table: 143CF330   


Steps to Reproduce

Start world with modded world options, will crash during worldgen, it's later then usual so I can see some progress, nice :wilson_drool:

client_log.txt

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A developer has marked this issue as fixed. This means that the issue has been addressed in the current development build and will likely be in the next update.
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