I'm apparently still having crashes from modded world options, tested from my attempts and Gem Core as well :
Quote[00:05:19]: DoLuaFile Error: #[string "scripts/json.lua"]:450: Failed to load string [ return "level_type"] in JSON4Lua.decode_scanString at position 2 : 14
[00:02:15]: [string "scripts/map/customize.lua"]:888: variable 'TheFrontEnd' is not declared
LUA ERROR stack traceback:
=[C] in function 'error'
scripts/strict.lua(23,1)
scripts/map/customize.lua(888,1) in function 'RefreshWorldTabs'
scripts/map/customize.lua(980,1) in function 'AddCustomizeItem'
scripts/modutil.lua(208,1) in function 'AddCustomizeItem'
../mods/Cherry Forest - dev/modworldgenmain.lua(7,1) in main chunk
=[C] in function 'xpcall'
scripts/util.lua(722,1) in function 'RunInEnvironment'
scripts/mods.lua(541,1) in function 'InitializeModMain'
scripts/mods.lua(511,1) in function 'LoadMods'
scripts/worldgen_main.lua(121,1) in main chunk
[00:02:15]: LuaError but no error string
[00:02:15]: WorldSim::SimThread::Main() complete
[00:02:15]: Worldgen had an error, displaying...
[00:02:15]: #[string "scripts/json.lua"]:450: Failed to load string [ return "level_type"] in JSON4Lua.decode_scanString at position 2 : 14
Quote[00:01:11]: #[string "scripts/mods.lua"]:545: attempt to concatenate local 'r' (a nil value)
#LUA ERROR stack traceback:
@scripts/mods.lua:545 in (method) InitializeModMain (Lua) <521-553>
self =
worldgen = true
mods = table: 1396A710
loadedprefabs = table: 1396A7B0
records = table: 1396AB48
enabledmods = table: 1396A7D8
currentlyloadingmod = workshop-1378549454
InitializeModMain = function - ../mods/workshop-1378549454/gemscripts/legacy_modbackendmain.lua:49
modnames = table: 1396AB20
failedmods = table: 1396A738
modname = workshop-1378549454
env = table: 12FAC918
mainfile = modworldgenmain.lua
safe = nil
fn = function - ../mods/workshop-1378549454/modworldgenmain.lua:0
status = false
r = nil
@scripts/mods.lua:511 in (method) LoadMods (Lua) <436-519>
self =
worldgen = true
mods = table: 1396A710
loadedprefabs = table: 1396A7B0
records = table: 1396AB48
enabledmods = table: 1396A7D8
currentlyloadingmod = workshop-1378549454
InitializeModMain = function - ../mods/workshop-1378549454/gemscripts/legacy_modbackendmain.lua:49
modnames = table: 1396AB20
failedmods = table: 1396A738
worldgen = true
mod_overrides = table: 12FAC328
moddirs = table: 12FAC300
modPrioritySort = function - scripts/mods.lua:496
i = 1
mod = table: 12FAC918
@scripts/worldgen_main.lua:121 in () ? (main) <0-0>
loadfn = function - @scripts/worldgen_main.lua:25
basedir = ./
savefileupgrades = table: 29029468
tasks = table: 135EB5F8
levels = table: 144CE3E0
rooms = table: 144DD308
tasksets = table: 144C6410
forest_map = table: 143CF150
startlocations = table: 144D32C8
PrefabSwaps = table: 14F35EB8
moddata = table: 143CF330
Start world with modded world options, will crash during worldgen, it's later then usual so I can see some progress, nice
A developer has marked this issue as fixed. This means that the issue has been addressed in the current development build and will likely be in the next update.
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