When there are a bunch of entities present (24 or more to be precise) each of which have haunted FX applied to them, the game will silently crash and this will appear in the log:
QuoteAssert failure 'mFreeConstantIdx + num_floats <= MAX_NUM_FLOATS' at c:\dst-jobs\workspace\dst_buildgame_windows\source\renderlib\ShaderConstantSet.h(262): Trace follows...
This doesn't happen outside the beta.
Steps to Reproduce
for i = 1, 24 do c_spawn("ash").AnimState:SetHaunted(true) end
for i = 1, 24 do c_spawn("ash").AnimState:SetHaunted(true) end
A developer has marked this issue as fixed. This means that the issue has been addressed in the current development build and will likely be in the next update.
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