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Rabbit king bugs.


PunkShark
  • Pending

- under the influence of sleep inducing effect I.E. Panflute the rabbit king's henchmen if attacked while the king is asleep will turn harmless and not attack the player until the rabbit king is once again awake.

-spawning in the belenovent/rabid king variants via commands do not work properly, neither attack or transform at the sight of seeing the player regarding any situation. (although funnily enough if you spawn in the king the correct way the other command spawned in rabbit will begin to work properly)

The lucky rabbit when spawned in via commands does not have a prompt to get caught. Only wild ones.

EDIT: Also idk if this is entirely intended but you are unable to pick up the rabbit into your inv, it disappears when you catch it.

EDIT EDIT: When the rabbit king spawn is on cooldown, the interaction quote is the same quote that corrects you for not using the right item (even if you're using a carrot)


Steps to Reproduce

Pretty self explanatory from the description.




User Feedback


The Rabbit King encounter is very component driven as a "scripted" event for the world and was not designed for spawning in directly with the console.

require("debugcommands")
d_rabbitking("lucky")
d_rabbitking("aggressive")
d_rabbitking("passive")
TheWorld.components.rabbitkingmanager.cooldown = 0

The sleep and cooldown quotes we will look at.

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15 hours ago, JesseB_Klei said:

 

The sleep and cooldown quotes we will look at.

thanks, the cooldown quote was weird when i encountered it

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