local function ShareTargetFn(dude) return dude:HasTag("koalefant") and not dude:HasTag("player") and not dude.components.health:IsDead() end
Lines 39-41 in prefabs/grassgator.lua, the gator checks if the "dude" has the koalefant tag.
Im guessing this is a remnant from copying koalefant code.
Steps to Reproduce
1. Spawn a gator and a koalefant
2. Attack the gator
3. Koalefant will attack the player
A developer has marked this issue as fixed. This means that the issue has been addressed in the current development build and will likely be in the next update.
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