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SW items leaking into RoG when somthing set to lots

The Noon Fish
  • Fixed

this i haven't encountered myself, but i did see it from a stream

there was a guy in twitch's chat saying that when they set trees to "lots" it spawned some trees from Ship Wrecked dispite making a fresh RoG world.

the streamer (flareV2) decided to do science and set everything to "lots" in a new world, and also decided to set everything from SW to "lots"

the results?

fishermerms and poison everywhere

and Prime apes

also this


Steps to Reproduce
1.) set trees to lots(this works with everything, but trees are the most safe thing) in a RoG world (not tested with vanilla) 2.) generate world

User Feedback

A developer has marked this issue as fixed. This means that the issue has been addressed in the current development build and will likely be in the next update.

I'm having this same problem, though I haven't set anything to lots. I do have some things set to more. One of them is boulders, and now I'm getting magma piles spawning in fresh RoG worlds. I thought maybe it was a mod conflict of some kind, but the same thing happens with every mod disabled.



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