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Couple of odd issues. RoG with Warly.

  • Fixed

Putting this in Shipwrecked because I don't see them in normal RoG games so I guess it must be the SW crossover elements.

Started a new RoG game as Warly. Didn't touch the world customisation options.

First, Grass growing in the ocean:


Second, I tracked down a Koalaphant shortly after starting (Tracking time seemed pretty long, ten or so dirt piles) and when I met the creature it didn't try to run away from Warly. Are Koalaphants programmed to respond to certain creatures in their proximity? (Rabbits are still scared of Warly.)



Steps to Reproduce
Start a RoG game as Warly. Go bother an Koalaphant.
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A developer has marked this issue as fixed. This means that the issue has been addressed in the current development build and will likely be in the next update.

Just had a bit of a weird one with Beefalo. Some of their face elements disappear in certain animation frames.

I'd suspect the issue is related to the update for the Water Beefalo in SW.


(Compare top left with rightmost. Horns and snout are absent.)

This normally happens during their idle animation, I think.

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