Normally when using the teleportato, you're given a chance to change characters. However, in Shipwrecked, it cuts straight to world generation without pushing the character select screen. I believe this originates in the Shipwrecked's gamelogic.lua, at line 1143:
if SaveGameIndex:GetCurrentMode(slot) == "survival" and SaveGameIndex:IsContinuePending(slot) then
However, Shipwrecked has its own mode, so it fails this check (which was intended to prevent character select in adventure mode). This should be changed to check both:
if (SaveGameIndex:GetCurrentMode(slot) == "survival" or SaveGameIndex:GetCurrentMode(slot) == "shipwrecked") and SaveGameIndex:IsContinuePending(slot) then
Steps to Reproduce
1. Use the teleportato in Shipwrecked. 2. Cry.
1. Use the teleportato in Shipwrecked. 2. Cry.
A developer has marked this issue as fixed. This means that the issue has been addressed in the current development build and will likely be in the next update.