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Character Select Screen doesn't get pushed by teleportato


rezecib
  • Fixed

Normally when using the teleportato, you're given a chance to change characters. However, in Shipwrecked, it cuts straight to world generation without pushing the character select screen. I believe this originates in the Shipwrecked's gamelogic.lua, at line 1143:

		if SaveGameIndex:GetCurrentMode(slot) == "survival" and SaveGameIndex:IsContinuePending(slot) then

However, Shipwrecked has its own mode, so it fails this check (which was intended to prevent character select in adventure mode). This should be changed to check both:

		if (SaveGameIndex:GetCurrentMode(slot) == "survival" or SaveGameIndex:GetCurrentMode(slot) == "shipwrecked") and SaveGameIndex:IsContinuePending(slot) then

 


Steps to Reproduce
1. Use the teleportato in Shipwrecked. 2. Cry.



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A developer has marked this issue as fixed. This means that the issue has been addressed in the current development build and will likely be in the next update.

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