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  2. There are plenty of options. You can also listen for "attacked" and print or remeber this instead. Just search for "PushEvent and you will get al list of all currently existing events. And you can even push your own events. So you can nearly get every info that you can imagine. Although I dont think "print" is what you are looking for. Many mods and other stuff is using print for debugging.
  3. They apparently never heard of ONI

    Why is the bedroom down at the bottom? That's a poor design! The CO2 will all build up there and your dupes will continually wake up in the middle of the night to catch their breath.
  4. Klezmer tends to be perfect for sailing with accordions and what not.
  5. How to reset the aporkalypse?

    People say this dlc is unfinished for a reason. I hope one day devs will return to Hamlet and release one more update like it was done for SW.
  6. I messed up the quote so I'll just put @Bird Up to replace it, sorry Honestly I thought the rot music was perfect for the theme rot was giving, it feels like the survivors working fast to prepare in time for them to return. Like a working montage, it feels even more better for the fact that the music went in sync with chopping down a large tree. (Count it and see) it really would not feel right on the lunar island /ocean as the lunar island gives off an eerie and mysterious. While the it would sound better if the ocean had more adventurous music. Similar to the trailers.
  7. Dank Art and Jokes [Dragonheadskilax]

    i had a dream that Wurt came out and the in game sprite was really poorly designed and people, including me, were upset of what this is. Flat colors, tiny dot eyes, small mouth, thick lines
  8. There’s a few things on the lunar biome that’s should be renewable. Anenemies. Possibly bones and reeds. The new saplings. The beachor entire biome should respawn items after a certain period of time.
  9. What's keeping you from playing? If you're having technical issues, make sure to post them in the forums so people can help you out!
  10. Hello Everyone, Last night I was watching some mod spotlight videos on youtube and found something interesting. The Idea is not mine , but it will be cool if we had it on DST. So my suggestion is: what if we have buildable box of safe which allows to transform items from one world to another? For example transform items from save slot 1 to save slot 2? Or buildable science crafting which allows you to travel to new world and bring some items back? Similar to adventure mod in DS, but only at the end allowing you ti bring back some items with you! Im curently on 2000+ days on my megabase server and very soon will run out of stone road turf, will be nice , if there was a way to get some more.
  11. I've looked into the code and it seems that i can easily get who gave the final blow, i guess if i want to get everyone involved in the battle i would have to set a radious and set for all player tagged entities near the dead prefab EDIT: I think i can use FindPlayersInRange to get the list of players near the dead prefab
  12. Today
  13. Yes to both. The real issue is handling their morphs.
  14. I haven't ranched pufts in ages, but if I can keep them on one tile, that changes things Is the water not an issue? They can swim up to the air tile?
  15. There doesn't appear to be any animation for the salt pillar regrowing... Edit: Never mind I was using an old version of the salt pillar. Once again, second verse same as the first, the forum's being unruly doesn't want to auto play these for some reason, so you'll have to click it to see it move.
  16. Count to 200 without interruption

  17. I think I get it now from reading those posts. Let me recap it. Transformers will always have the same output rate. When the transformers internal batteries are empty, it will have unlimited consumption rate. When the internal storage is full, it will limit its consumption to its output rate. To avoid this problem, always keep your transformers charged. This means that planning for brownouts are a no go. @Gamers Handbook Does this happen when the transformer is fully charged too or just when its empty/partially empty? It could even be a rounding error with the transformers.
  18. I've weaponized them all, remember? But uh...yeah I can do that!
  19. Hey, @watermelen671, what dupe face haven't you weaponized yet? Try making an destructive angery Nibset face.
  20. Merm hats?

    You read my mind.
  21. Renewablity of bone shards in DST

    I open my world to public pretty often. Without traps and even actively trying to keep everyone alive, I still have get a pretty steady supply of bone shards coming in from the countless visitor deaths. Just open the door. Other players will do the rest.
  22. Merm hats?

    Please let "can give merms hats" be one of her abilities. I need to equip the new merm army with helmets made from the hides of their enemies.
  23. This is a new playstyle that hasn't really been addressed. This is really good execution for a caving based character, something we don't really have. I really like this!
  24. Well it's clear I also don't play much of ONI, because I only know that thing as "cookstation_gourmet". I know that's not how it works...but I'm just imagining methane being wafted around the cooking food.
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